eezeebee

joined 2 years ago
MODERATOR OF
[–] eezeebee 1 points 1 hour ago

Raw red onion with some dijon mustard...

[–] eezeebee 4 points 10 hours ago

Location is very important. If you don't get any nibbles or see anything jump, try moving to a different spot.

Time of day and patience are key. Sometimes you'll get bite after bite, and then the next time at the same spot, nothing.

Also try switching up your bait if it's not working, but you think there are fish there, as they can be picky eaters. Using shiny lures seems to work well.

Never underestimate the effectiveness of giving the line a little jiggle as you reel it in to simulate live prey.

I like to bring gloves to protect my hands from sharp fins (some can cut the shit out of you easily), as well as pliers to remove the hook as quickly and painlessly as possible.

[–] eezeebee 2 points 10 hours ago

I've also learned I should bring maybe more than one spare tire, but driving slower on the sharp shale roads will reduce likelihood of puncture, and expect a shattered windshield.

Yeah the roads can get pretty rough up there. I agree that taking your time is the best bet. You could bring some tire sealant just in case - Canadian Tire sells bottles of green "Slime 2-in-1" sealant. You would still need to get to a gas station to refill the air, but it could save you a lot of hassle just in case.

[–] eezeebee 2 points 13 hours ago (2 children)

My former neighbour made this trek and had a blast. I haven't been all the way up there, but I have been to Yukon which I believe you will have to pass through. While you're there I suggest checking out Dawson City where you can camp next to the Yukon River.

Also check out Tombstone Territorial Park.

Bring bear spray.

[–] eezeebee 1 points 23 hours ago

Mine arrived and I am pleased with how quality it feels.

D-pad is better than I expected. No more stick drift. Cost half as much as an Xbox controller. You can't go wrong.

[–] eezeebee 5 points 1 day ago (2 children)

My Ultimate 2C is being delivered today and I'm very excited.

[–] eezeebee 4 points 1 day ago

Great game. For me the open world was maybe 10 or 20% larger than it needed to be for the content that is in it, but not a big deal. I enjoyed the catacombs/dungeon crawling caves probably more than most, but I understand why some people don't like them. Repeated (mini) bosses were whatever, didn't bother me, but it would be fine to have unique ones every time if it were possible.

My ranking for the ones I've played would look something like this: DS2, DS3 > Elden Ring > Demon's Souls, Dark Souls. I love all of them, though.

[–] eezeebee 12 points 2 days ago

Regardless which party people would normally support, I think that Mark Carney is generally seen as the right person in the right place and time for dealing with Trump.

[–] eezeebee 6 points 3 days ago* (last edited 3 days ago)

A couple projects at the moment.

A 3D platformer/adventure, my "dream game", which I realized the scope exceeds my capabilities for now until I learn more. I'm taking some inspiration from games I've been playing like Cavern of Dreams and Pseudoregalia and will be simplifying it eventually to be closer to those. Here's a little demo video of the character hopping around a level and solving a puzzle

A 3D rogue-lite made from the bones of the project above. There is a drought threatening the faeries, so you have to go collect dew drops from dusk til dawn before they evaporate. It's basically kicking balls in a 3D space and plays kind of like a janky Rocket League. Sort of fun, at least!

A 3D platformer/FPS, sort of like Half-Life. This is my latest and is meant to help me solidify an understanding of game systems and how to keep it lean and simple. The shooting is janky though and I'm not sure I care to make proper enemies so it might get simplified further to just be little puzzles.

[–] eezeebee 3 points 3 days ago

Glad to hear! They have a pretty big discography now, all worth checking out. Though I think my fave will always be the album Qliphoth.

[–] eezeebee 5 points 3 days ago (2 children)
[–] eezeebee 3 points 5 days ago

Don't worry, I still like the post

 

Hello. I'm at a point in my learning where I see potential to make a big mess and want some advice before that happens. Particularly, how to organize game systems like inventory, damage calculation, level variables (eg. locked doors -> remain unlocked even after the level scene is reloaded).

For Inventory (consumable items, weapons etc), what I've done so far that seems to work is create a global script called PlayerInventory, within it is a list of every item as a boolean variable to indicate if the player has it or not. So now when the player travels through different level scenes, their inventory is persistent and any upgrades remain. Seems to work so far.

But how would you go about doing this for a locked door in a level scene? One way is to tie it to a key, in the player inventory - if "key" == true, "locked" = false. Ok, fine. What about a wooden crate that has been destroyed by the player? How would you keep track of the crate's destroyed state without it being tied to a "key item" in the PlayerInventory global script? Is the solution to create more global scripts, like "EnvironmentChanges"? What script should be responsible for remembering this and where should it live?

With regards to a damage calculation system, I think the high level question is similar- how to organize this? The path I'm going down looks like, "DamageManager" global script which handles the calculations and updates, meanwhile the player and enemy scenes have an "HP" node added, with the "hp" value variable set by the parent (the player or that specific enemy).

I'm looking for high-level ideas about how to make these things work together and to keep it as easy to maintain and organized as possible. More details and specifics are welcome, too. Thanks

 
 

Context: I noticed I have some clothes from 10 years ago that are still good to wear, and some newer things I have barely worn yet. I wondered if I reached a point where all the clothes I own would be enough to last for the rest of my life. There is a dresser and a closet worth of things.

For the sake of this question, let's say you can't buy, borrow, steal, receive as a gift, find, or make anything new to wear. All you get is what you have now. Is it enough?

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submitted 3 months ago* (last edited 3 months ago) by eezeebee to c/[email protected]
 

I have an extra key that came with the AGDQ Humble bundle. I love this game and would be happy to share with someone who will enjoy it.

If your Lemmy account is at least 1 month old, comment and tell me what about the game makes you want to play it.

 

I just think Kazakhstan is neat

 

Canada has implemented a new tax savings from December to February for some things like taxable groceries, crafts, and gaming physical media. I wanted to get a new Xbox controller and found the best price at Walmart for $55 a week ago. The tax holiday starts today and I now see that the $55 has increased to $62 and change, which is about how much tax I should be saving. Great to see this thinly veiled attempt to help Canadians ( /s - win votes) is just going to be extra profit in the corporations' pockets.

0
CHVRN - Cold Sun (www.youtube.com)
submitted 4 months ago by eezeebee to c/witchhouse
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