frankyboi

joined 2 years ago
MODERATOR OF
 
 
 
 
[–] frankyboi 4 points 1 month ago

Someone please, make this idiot STFU.

 
 
 
192
cool artwork (lemmy.ca)
submitted 1 month ago by frankyboi to c/fbstolencontent
 
 
40
real (lemmy.ca)
submitted 1 month ago by frankyboi to c/fbstolencontent
 
 
 
[–] frankyboi 3 points 1 month ago

click click click click click

[–] frankyboi 1 points 1 month ago

Remember it was an ancap movie.

[–] frankyboi -1 points 2 months ago (1 children)

If you taxes the rich they will leave and stop investing. That's how countries become poor. You plebeians needs the riches because they are smarter than you and creates wealth.

[–] frankyboi 1 points 2 months ago

its neoliberalism for ya!

[–] frankyboi 1 points 2 months ago (1 children)

No idea. They could. I think its just because of the volume of drawings to do. Some engineers do all their draft. But in some big project. I think it cost less to have have drafters or you will have your engineers spend x3 time drafting than doing engineering job.

[–] frankyboi 2 points 3 months ago (3 children)

Do you think CAD drafter(ie not engineers, not architects) are useless nowadays ? I ask that as a draftman. I feel my role is redundant. The engineer sketch something, send this to me, I put it in revit or autocad, then print on pdf I send back to the professional.

[–] frankyboi 1 points 4 months ago

I play cyberpunk 2077 at 130 fps on overdrive at 1440p and its awesome and smooth with a RTX 4070. I play on a hisense 55" tv at 11 feet on my sofa and I don't notice any artifacts. Its just way better than classic SSAO and other global illumination "hacks" that raster uses.

[–] frankyboi 2 points 4 months ago* (last edited 4 months ago)

AFAIK we already develop games with maximum quality assets and scale down to meet average gaming machine. Most textures used are at least 16K with billions of polygons in a single character. The upscaling tech is used on the gamer machine not on the developer machine.

The game engine already dynamically optimize mesh and textures by scaling down resolution and loading low mesh count assets. But that is still not enough scale down for most gamer machines.

Frame generation is not a problem in the gamer side. Its all perception.

[–] frankyboi 2 points 6 months ago

this is exactly what I thought too!

[–] frankyboi 1 points 6 months ago (1 children)

lol are you blind?

[–] frankyboi 1 points 6 months ago

Look like my very first car that was a chevy Lumina.

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