psud

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[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago)

If everyone is aware. If the player knows the DC and the GM knows the players character sheet

...ignore the concept

I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

[–] [email protected] 1 points 2 weeks ago (1 children)

If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

[–] [email protected] 3 points 2 weeks ago (2 children)

Nope. 1/20 is much less regular than 5/20 or even 19/20.

What do you mean here? Any roll is as likely as any other

Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

[–] [email protected] 2 points 2 weeks ago

That's the only way I'm willing to house rule this. If 1 fails regardless, 20 succeeds regardless

But I prefer to call things easy or impossible

[–] [email protected] 2 points 2 weeks ago (2 children)

A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole

That's exactly the sort of thing a DM would set as DC10

[–] [email protected] 1 points 2 weeks ago

Swipe typo. Corrected now

[–] [email protected] 1 points 2 weeks ago (1 children)

Maybe, I'm no linguist or expert. Small jellyfish will go out with the water

[–] [email protected] 5 points 2 weeks ago (3 children)

It only stops solids above a certain size, so a filter is more accurate. Check valves generally stop everything or all of a class of things, the turtle passes all liquid and some solids

Our heart valves are check valves

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago) (5 children)

Isn't that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Really it was "find something that is different to the reseller scales"

[–] [email protected] -2 points 2 weeks ago (2 children)

Using the metric version you can get zero with no chirps. The method doesn't work at all for the current temperature though, you can't get -1°C any way

[–] [email protected] 9 points 2 weeks ago* (last edited 2 weeks ago) (14 children)

Yeah and free parking jackpots break monopoly by making the game run for hours

Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don't fail on a minimum roll

One of the things I don't like about BG3 is that the rogue with godlike sneak can't get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I'm not participating in rewriting the basic rules of the game

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