Right, and I'm not challenging you on that :)
As someone who games a lot it would be more cost-effective to do it on systems other than the switch (or switch 2) - I agree.
You said what the case is, I was hoping only to add some commentary on why.
Right, and I'm not challenging you on that :)
As someone who games a lot it would be more cost-effective to do it on systems other than the switch (or switch 2) - I agree.
You said what the case is, I was hoping only to add some commentary on why.
The console hardware is cheaper to produce vs other consoles, so it's not like they are losing on the hardware and aiming to make the money back later - they designed the hardware to meet a specific price point, and to capture a certain market.
Having captured that market though (kid owns a switch and now the kid wants games) they can pretty much set the price of games high and keep them high.
As a gamer buying for yourself, with every purchase you are weighing up the cost of the game against how much you personally want to play it. If the price is too much you will choose something else, or wait for a sale.
As a parent buying for a child, however, if the child says "I really want the new Zelda game for my birthday please!" then they get bought the new Zelda game, no matter how much it costs.
Nintendo are very much aware what their business model is on this one, and who they are targeting.
For a lot of consumers, especially those who are lower income, the single most important factor is how much money you need to spend at once.
This is especially true because a key market for the switch is children, who have no direct purchasing power themselves, and depend instead on adults to buy it for Christmas and birthdays. So initial cost of entry is critical.
Simply put, 'parents' who are buying a console for their kids and expect to buy new games only rarely, have quite different needs to 'gamers' who are buying for themselves, and want new games often.
The cause of enshittification is essentially the shareholder pressure for endless and exponential growth that comes from public ownership.
Valve is a privately held company, and as long as it remains that way it doesn't have those perverse incentives.
Gabe will never allow Valve to go public as long as he is in control, but after he is gone who knows.
19:00 somewhat ruined the illusion, bringing those modern Arabic numerals into the mix.
There's a perfectly good "at sunset" hieroglyphic 🌄
(it's technically sunrise, but okay)
If lasagna doesn't have a layer of deliciously browned and bubbling cheese and crispy oven-pan edges, it's dead to me.
Genuinely.
I hate how litigious Nintendo is and I want to see projects like this happen, rather than being shut down.
But if it IS going to be shut down then far better for that to happen before it even starts, than when it's 90% finished..
This is like playing Disco Elysium
Yeah. The whole "gig economy" model is based on companies being able to shrug off all the risk. It really needs to die.
It's ridiculous the current business model has been allowed to exist as long as it has, with these platforms taking all the profit while passing off all the risk and liability.
As a customer, when you buy something from Amazon then as far as you are concerned your relationship is with Amazon, not with 'cooltechshop99' or whatever the vendor may be.
It's funny though, because as humans we also consider a huge number of factors when someone approaches us and says "hi" - but we are so speedy about being context aware we don't even notice how much we 'overthink'
In a fraction of a second we are thinking "Who is this person? Where do I know them from? Is this a personal thing or a professional thing? What does their tone and body language tell me about the interaction? What is their motivation? Are they a threat? Do they want something transactional from me, or is this purely just a pleasantry?"
We're good at that.
The monster just has to say "no homo" first