this post was submitted on 22 May 2025
118 points (89.3% liked)

Games

38748 readers
2327 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
 

Gatekeepers in shambles

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 5 points 1 day ago (1 children)

I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.

[–] [email protected] 1 points 5 hours ago (1 children)

an impossible encounter

That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.

[–] oxideseven 1 points 3 hours ago* (last edited 3 hours ago)

I'm a perfect game sure, but most of these are far from perfect. They often don't explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let's have it, these games are FULL of jank.

At the end of the day, the "pros" don't need to adjust their difficulty if they don't want to. More options is never a bad thing.