this post was submitted on 02 Apr 2025
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[–] [email protected] 65 points 1 week ago (1 children)

I would do this on Fallout and Silent Storm. And I resumed the main quest, my character was so overpowered and overgeared the main game became "almost" too easy. To compensate, I would wreck havoc, chaos and mayem at every chance I got.

[–] [email protected] 14 points 1 week ago (2 children)

This is exactly why so many of us end up as murder-hobos on so many play-throughs of various games. It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.

[–] [email protected] 3 points 1 week ago (6 children)

That murder-hobo part. I never really understood the expression.

Yes, I would willingly deviate from the main story line the moment I could but I wouldn't go on a murder rampage, killing everything and anything in site.

On Silent Storm I would go on a random encounter spree, killing enemies as supppsed, but I never targeted NPCs. And in Fallout I'd roam the map for random encounters as well but, again, hostiles were fair game, NPCs weren't.

And to my understanding, the murder-hobo thing was coined because some players would destroy and kill anything in their path.

[–] [email protected] 5 points 1 week ago

For me it's more that I no longer reset to try the stealth option again. Technically still stealth if there are no surviving witnesses.

[–] [email protected] 4 points 1 week ago (2 children)

That murder-hobo part. I never really understood the expression.

It stems from the typical RPG dungeon-raiding parties since the times of Dungeons and Dragons. You have a group of homeless people (hobos), traveling from place to place, killing (murder) almost everything that crosses their path in order to collect treasure.

[–] [email protected] 2 points 1 week ago

Today I learned.

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[–] [email protected] 1 points 1 week ago

It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.

But then Diablo 4 comes out and people complain that everything levels with you because “It DoEsN’t FeEl LiKe I’vE mAdE aNy PrOgReSs If ThE EnEmIeS gEt StRoNgEr.”

If your level is the only thing making you stronger in a Diablo game you’re doing it wrong.

Finally in the overhaul with the recent expansion they just removed levels from enemies. Problem still exists for these people, because all areas are just as difficult as others. But that means the endgame is playable, and that’s the real goal of a game like Diablo.

[–] [email protected] 24 points 1 week ago (1 children)

You better pray for a cut-scene to save ju after i completely destroy you in a manner of second.

[–] [email protected] 4 points 1 week ago

I read that in an Austrian accent. In my head, of course.

[–] Snowpix 22 points 1 week ago

Main questline? What main questline? What do you mean I'm supposed to find my dad/son/attempted killer?

[–] [email protected] 21 points 1 week ago (1 children)

Yeah baby, just the way I like my games. Side quests with a...side of main quests.

[–] [email protected] 13 points 1 week ago (3 children)

One day I will finish Skyrim main

[–] [email protected] 3 points 1 week ago (1 children)

I kinda doubt I'll actually finish Fallout 4. I know how it ends, and the fact that nothing I do matters is unsatisfying

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[–] [email protected] 3 points 1 week ago
[–] [email protected] 2 points 1 week ago

The World Eater swiftly put in its humble place by the Cheese Eater.

[–] [email protected] 21 points 1 week ago (3 children)

"You have all the power in the world, can slice through a steel army like butter, but tell me adventure, can you break a locked door?"

[–] [email protected] 14 points 1 week ago

"You will never defeat... MY WAIST HIGH SHRUBBERY!"

[–] Snowpix 10 points 1 week ago (1 children)

Aw, damn it. I'm the legendary hero saving the world from an unprecedented threat, but I just can't seem to get past this TREE in the middle of the road! This immovable obstacle is the one thing halting me in my quest!

...What do you mean, "just go around it"? Blasphemy!

[–] [email protected] 6 points 1 week ago

Level 100 on all six Pokémons

Some even learned HM01, CUT

Press A on the road block

[–] [email protected] 4 points 1 week ago (1 children)

This made me think of Crisis Core.

My stats could literally go no higher, even after breaking the stat parameters, every attack I did inflicted every status ailment including death, I killed the god of the life stream, I was the apex of stats, skills, and equipment. And then a bunch of Shinra chaff kill me. I literally killed god, and other gods, and Sephiroth at his prime, but was taken out by frontline infantry. #justiceforzack

[–] [email protected] 2 points 1 week ago

Or when the characters forget about their bag full of revive potions as they watch their beloved companions die. It's not like the potions are rare or unique, every store in the world sells them, even your car sells them in FF15.

The enemies clearly know about them too, how else would you explain the unlimited supply soldiers and monsters we use to grind levels?

[–] [email protected] 19 points 1 week ago* (last edited 1 week ago) (2 children)

This is how I play Elden ring and every Zelda game ever known to man. You just don’t want them to end.

[–] [email protected] 6 points 1 week ago (2 children)

I don't even remember the end of Skyrim. Maybe I never did.

[–] [email protected] 10 points 1 week ago (1 children)

It's pretty memorable. You go to Skyhalla, kill a bunch of dragons.

[–] [email protected] 3 points 1 week ago (1 children)

Got vague memories of riding a dragon, that's probably the one. Daedric quests were more memorable. 500+ hours of side quests washed over it ig.

[–] [email protected] 5 points 1 week ago (2 children)

That's the dragonborn dlc you're remembering I believe

[–] [email protected] 3 points 1 week ago

Ah damn, never finished the game ¯\_(ツ)_/¯

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago) (2 children)

You do have to capture a dragon in Whiterun before you get to Valhallarim, I think you ride him towards the whatever it was temple before ascending to the next plane of existence

AFAIR, the dragonborn DLC got you fighting the OG dragonborn in a place that really looked like a daedric quest, with one of the dungeons being green/black slime and books or something like that

[–] [email protected] 2 points 6 days ago

Yeah that's correct, with the dragon born dlc you also got a shout called bend will (or similar name) which allowed you to make dragons land for you and ride them, they just sorta fly around in circles and attempt to attack things on the ground if you tell it to. But yeah that's what I was referring to, I'd actually forgotten abt the captured dragon whenever I play I avoid the main questline the entire time

[–] [email protected] 2 points 1 week ago

That would be Solstheim, connected to Morrowind.

[–] [email protected] 3 points 1 week ago (1 children)

I've got a ridiculous amount of time in Skyrim and never finished the main quest.

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[–] Snowpix 2 points 1 week ago

Exactly. The postgame gets so boring after a while, it's more fun to just make a new character and do all those side quests again.

[–] [email protected] 18 points 1 week ago

This is why I like games where you can finish the main quest and keep playing.

[–] [email protected] 13 points 1 week ago (1 children)

It's always really funny to me when games try and have NPCs talk about the main story or something. Like in every far cry game the first thing I do when given control is go and absolutely Max out my character and get all the unlocks and fast travel points I can before I start hitting stuff that's locked behind main story progression. The whole time I'm running around and unlocking towers and guns you'll get passing NPCs talking about the urgent thing that needs to happen right away.

Some devs are getting smarter about these things and only giving you a few side quests per main story quest finished so you have to progress through the main story to get all the powerful shit you want.

[–] [email protected] 4 points 1 week ago

I love getting overpowered early on and coasting through the rest of the game. I'm also a junk collector and try to get as much stuff as I can so that whenever a new recipe opens up, I can make whatever my team needs and continue the coasting.

[–] [email protected] 10 points 1 week ago

In the skies above the mountain, darkness overcame pale
Then Mannimarco, Big Worm, felt his dismal powers fail

[–] [email protected] 10 points 1 week ago (1 children)

A game with enemies that level slightly less than you do where, at the final boss, you become the boss and have to fight your character

[–] [email protected] 6 points 1 week ago* (last edited 1 week ago) (1 children)

At the end of FFX,

spoileryou have to fight all your own summons. Which can get pretty ugly if you'd been leaning on them through the whole campaign, to the detriment of the rest of your party.

[–] [email protected] 4 points 1 week ago (1 children)

Me, in a JRPG where I was stuck in a boss room with no mobs to level up after learning that you can escape from all the fights, except the boss...

Yeah, I was 11, how can you tell lol

[–] [email protected] 3 points 1 week ago

Lavos really likes when Crono, out of curiosity, uses that one bucket at the End of Time.

[–] [email protected] 8 points 1 week ago

"Hey! Listen! Listen!" ~ I've survived entire lifetimes with that twittering into my ear to no avail. I am going to climb that mountain and will use every levitation hack that I know to make it happen.

[–] [email protected] 8 points 1 week ago (1 children)
[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

Vive le dirt!!!

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