ThisIsAManWhoKnowsHowToGling

joined 2 years ago
[–] [email protected] 5 points 2 weeks ago

Yes, just not these young-uns. The young-uns he made these for are adults now.

[–] [email protected] 3 points 2 weeks ago (1 children)

Irrational fear of happiness

[–] [email protected] 2 points 3 weeks ago

Not a chance, it didn't have a hint of Red Vs Blue

[–] [email protected] 2 points 3 weeks ago

That's it! I just poked at the first episode and I sure damn did forget a lot.

[–] [email protected] 1 points 3 weeks ago (1 children)

Yeah, I thought that was standard? Maybe I'm in a bubble IRL.

[–] [email protected] 5 points 3 weeks ago

I mean, in another comment I whine about people whining about orcs

[–] [email protected] 4 points 3 weeks ago
[–] [email protected] 6 points 3 weeks ago (1 children)
[–] [email protected] 5 points 3 weeks ago

Very strong agree on this.

[–] [email protected] 3 points 3 weeks ago (1 children)

Sorry if my answer was off-topic. I thought you were asking about personhood in your personal games, because you made the statement that if a critter acts like a person that indicates you should treat it as a person. I personally agree, but I wanted to point out the fuzziness of personhood.

Looking back over my comment, I think I ended up rambling and only mostly saying anything. These are the points I wanted to express:

  1. Personhood isn't objective fact, and every person at your gaming table has a different idea of what a person is.
  2. Since only people count when making moral decisions, personhood is a bit of a touchy subject and doesn't get examined much. As a result, pretty much everyone thinks all the good people they know agree with their personal definition of personhood because disagreeing on that means you are Evil and Bad.
  3. Because this is such a touchy subject, people are really sensitive to it. It's hard to make a work that interrogate personhood without it coming across as preachy, so if you want to interrogate it it's best to present them with a nuanced situation and let them make up their own mind without non-diagetic criticism nudging them in a direction
  4. i also wanted to repeatedly emphasize that our fantasy tropes can be traced back to colonialist, imperialist, and often very racist tropes that were common in the 19th century, and a lot of more modernized fantasy tropes stemming from those old tropes can still be pretty yikes if you think about it for any period of time. Not something most players think about, but I think trying to improve on them is worthwhile.

Also, I should point out that in 2e, 1e, and ODnD, the phrasing was usually "Orcs tend towards chaotic evil due to the Rage of Gruumsh inclining them to solve all problems with violence" or "Elves are generally chaotic and will react to a party with suspicion or hostility". Back then, alignment was more about external relationships than your character, but this wasn't communicated well. The widespread misconception that alignment was about your internal character got enshrined in 3rd edition and then just got carried forward from then into later editions, which is really unfortunate. The point of alignment was supposed to be that good characters and evil characters don't get along, and the same with Lawful and Chaotic characters, even if their individual ethics don't actually overlap much. But that's not how most players see it, so now WotC has reacted to this with a full walkback on creature alignment in a way that kinda erases the little nuance that was left.

[–] [email protected] 4 points 3 weeks ago (4 children)

Dude, I live in the real world, I can only suspend my disbelief so much! I can't just forget how mules are made! The brain keeps thinking and it doesn't stop when I tell it to lol

203
Sharon role (lemmy.dbzer0.com)
 
 
 
 

cross-posted from: https://lemmy.ca/post/37577108

She'll get over it eventually.

 

cross-posted from: https://lemmy.world/post/16206879

Lets test the theory

80
System76 rules (lemmy.dbzer0.com)
 
421
RMS rule (lemmy.dbzer0.com)
 
249
Baby showers rule (lemmy.dbzer0.com)
 
14
½+7 Rule in DnD (lemmy.dbzer0.com)
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

cross-posted from: https://lemmy.dbzer0.com/post/36002281

Back when I was a senior in high-school, I adopted a freshman dork who got me to watch Fullmetal Alchemist: Brotherhood (if only to get him to talk about something other than Skyrim). I'm gonna call him Baby Gronk. He was a good kid and I was trying to show him how to be cool, so I invited him to my next D&D campaign. This was a mistake.

Baby Gronk was dead set on playing as Alphonse. I okayed this. Eberron was not out at this point, so I asked him to present me with the homebrew he wants to use. We then had a little talk about how to mechanically handle being a hollow suit of armor (which he wanted to use as portable cat storage!) and I thought I'd got a good read on what his character is going to be since we both have watched FMA:B. I also made sure he understood that D&D is not like Skyrim; it can be fun to break the game mechanics, but at the end of the day you are playing make-believe with a table of people who are trying to tell a story together.

The campaign taught me a valuable lesson on media literacy. I know my baby dork watched the same show as me. I will never know why he thought the Alphonse he brought to my table was anything like the Alphonse in the anime. His only character trait was that he liked cats. Whenever he got bored he would start looking for cats, even if we were in a blizzard in the middle of nowhere. He almost died trying to pet a Remorhaz, which he somehow thought was a kind of cat‽ There was even one time he nearly caused a party wipe because he got bored in the middle of combat and started looking for cats. It was a serious problem.

I got tired of this catastrophe very quickly, and the players were clearly trying to not bully Baby Gronk. When he gets killed in combat at one point, I decide to take the opportunity to eject him from the campaign. We do a funeral scene, and then I pull him off to the side and give him a postcredit scene where his death was actually faked and now he's being recruited into S.H.I.E.L.D. as a secret agent. I then ended the session, ditched the group chat, and moved the date, time, and location of our weekly dnd sessions so he couldn't find the new group. My friends assured me that I had done the right thing.

The moral of the story I took at the time was "Follow the Half Plus Seven rule when inviting players to your table; if they are too young for you to date, there's gonna be issues at the table." A few years later, I reflected on this again, and realized that the problem was that I was a coward. I did not have the spine to look Baby Gronk in the eyes and tell them "Hey, Alphonse's obsession with cats is ruining the fun of everyone else at the table, including me. Can you dial that back?" That wasn't who I wanted to be. At that point, I started setting more firm ground rules with my players, and dedicated myself to making my tables safe spaces for my players.

I ran into Baby Gronk a few years later after he had graduated. He'd got his own D&D group by then, and told me the campaign I ran for him inspired him to be a DM himself. I still couldn't look him in the eye. We then parted ways.

 

cross-posted from: https://lemmy.dbzer0.com/post/36002110

Back when I was a senior in high-school, I adopted a freshman dork who got me to watch Fullmetal Alchemist: Brotherhood (if only to get him to talk about something other than Skyrim). I'm gonna call him Baby Gronk. He was a good kid and I was trying to show him how to be cool, so I invited him to my next D&D campaign. This was a mistake.

Baby Gronk was dead set on playing as Alphonse. I okayed this. Eberron was not out at this point, so I asked him to present me with the homebrew he wants to use. We then had a little talk about how to mechanically handle being a hollow suit of armor (which he wanted to use as portable cat storage!) and I thought I'd got a good read on what his character is going to be since we both have watched FMA:B. I also made sure he understood that D&D is not like Skyrim; it can be fun to break the game mechanics, but at the end of the day you are playing make-believe with a table of people who are trying to tell a story together.

The campaign taught me a valuable lesson on media literacy. I know my baby dork watched the same show as me. I will never know why he thought the Alphonse he brought to my table was anything like the Alphonse in the anime. His only character trait was that he liked cats. Whenever he got bored he would start looking for cats, even if we were in a blizzard in the middle of nowhere. He almost died trying to pet a Remorhaz, which he somehow thought was a kind of cat‽ There was even one time he nearly caused a party wipe because he got bored in the middle of combat and started looking for cats. It was a serious problem.

I got tired of this catastrophe very quickly, and the players were clearly trying to not bully Baby Gronk. When he gets killed in combat at one point, I decide to take the opportunity to eject him from the campaign. We do a funeral scene, and then I pull him off to the side and give him a postcredit scene where his death was actually faked and now he's being recruited into S.H.I.E.L.D. as a secret agent. I then ended the session, ditched the group chat, and moved the date, time, and location of our weekly dnd sessions so he couldn't find the new group. My friends assured me that I had done the right thing.

The moral of the story I took at the time was "Follow the Half Plus Seven rule when inviting players to your table; if they are too young for you to date, there's gonna be issues at the table." A few years later, I reflected on this again, and realized that the problem was that I was a coward. I did not have the spine to look Baby Gronk in the eyes and tell them "Hey, Alphonse's obsession with cats is ruining the fun of everyone else at the table, including me. Can you dial that back?" That wasn't who I wanted to be. At that point, I started setting more firm ground rules with my players, and dedicated myself to making my tables safe spaces for my players.

I ran into Baby Gronk a few years later after he had graduated. He'd got his own D&D group by then, and told me the campaign I ran for him inspired him to be a DM himself. I still couldn't look him in the eye. We then parted ways.

 

cross-posted from: https://lemmy.dbzer0.com/post/36002110

Back when I was a senior in high-school, I adopted a freshman dork who got me to watch Fullmetal Alchemist: Brotherhood (if only to get him to talk about something other than Skyrim). I'm gonna call him Baby Gronk. He was a good kid and I was trying to show him how to be cool, so I invited him to my next D&D campaign. This was a mistake.

Baby Gronk was dead set on playing as Alphonse. I okayed this. Eberron was not out at this point, so I asked him to present me with the homebrew he wants to use. We then had a little talk about how to mechanically handle being a hollow suit of armor (which he wanted to use as portable cat storage!) and I thought I'd got a good read on what his character is going to be since we both have watched FMA:B. I also made sure he understood that D&D is not like Skyrim; it can be fun to break the game mechanics, but at the end of the day you are playing make-believe with a table of people who are trying to tell a story together.

The campaign taught me a valuable lesson on media literacy. I know my baby dork watched the same show as me. I will never know why he thought the Alphonse he brought to my table was anything like the Alphonse in the anime. His only character trait was that he liked cats. Whenever he got bored he would start looking for cats, even if we were in a blizzard in the middle of nowhere. He almost died trying to pet a Remorhaz, which he somehow thought was a kind of cat‽ There was even one time he nearly caused a party wipe because he got bored in the middle of combat and started looking for cats. It was a serious problem.

I got tired of this catastrophe very quickly, and the players were clearly trying to not bully Baby Gronk. When he gets killed in combat at one point, I decide to take the opportunity to eject him from the campaign. We do a funeral scene, and then I pull him off to the side and give him a postcredit scene where his death was actually faked and now he's being recruited into S.H.I.E.L.D. as a secret agent. I then ended the session, ditched the group chat, and moved the date, time, and location of our weekly dnd sessions so he couldn't find the new group. My friends assured me that I had done the right thing.

The moral of the story I took at the time was "Follow the Half Plus Seven rule when inviting players to your table; if they are too young for you to date, there's gonna be issues at the table." A few years later, I reflected on this again, and realized that the problem was that I was a coward. I did not have the spine to look Baby Gronk in the eyes and tell them "Hey, Alphonse's obsession with cats is ruining the fun of everyone else at the table, including me. Can you dial that back?" That wasn't who I wanted to be. At that point, I started setting more firm ground rules with my players, and dedicated myself to making my tables safe spaces for my players.

I ran into Baby Gronk a few years later after he had graduated. He'd got his own D&D group by then, and told me the campaign I ran for him inspired him to be a DM himself. I still couldn't look him in the eye. We then parted ways.

 

Back when I was a senior in high-school, I adopted a freshman dork who got me to watch Fullmetal Alchemist: Brotherhood (if only to get him to talk about something other than Skyrim). I'm gonna call him Baby Gronk. He was a good kid and I was trying to show him how to be cool, so I invited him to my next D&D campaign. This was a mistake.

Baby Gronk was dead set on playing as Alphonse. I okayed this. Eberron was not out at this point, so I asked him to present me with the homebrew he wants to use. We then had a little talk about how to mechanically handle being a hollow suit of armor (which he wanted to use as portable cat storage!) and I thought I'd got a good read on what his character is going to be since we both have watched FMA:B. I also made sure he understood that D&D is not like Skyrim; it can be fun to break the game mechanics, but at the end of the day you are playing make-believe with a table of people who are trying to tell a story together.

The campaign taught me a valuable lesson on media literacy. I know my baby dork watched the same show as me. I will never know why he thought the Alphonse he brought to my table was anything like the Alphonse in the anime. His only character trait was that he liked cats. Whenever he got bored he would start looking for cats, even if we were in a blizzard in the middle of nowhere. He almost died trying to pet a Remorhaz, which he somehow thought was a kind of cat‽ There was even one time he nearly caused a party wipe because he got bored in the middle of combat and started looking for cats. It was a serious problem.

I got tired of this catastrophe very quickly, and the players were clearly trying to not bully Baby Gronk. When he gets killed in combat at one point, I decide to take the opportunity to eject him from the campaign. We do a funeral scene, and then I pull him off to the side and give him a postcredit scene where his death was actually faked and now he's being recruited into S.H.I.E.L.D. as a secret agent. I then ended the session, ditched the group chat, and moved the date, time, and location of our weekly dnd sessions so he couldn't find the new group. My friends assured me that I had done the right thing.

The moral of the story I took at the time was "Follow the Half Plus Seven rule when inviting players to your table; if they are too young for you to date, there's gonna be issues at the table." A few years later, I reflected on this again, and realized that the problem was that I was a coward. I did not have the spine to look Baby Gronk in the eyes and tell them "Hey, Alphonse's obsession with cats is ruining the fun of everyone else at the table, including me. Can you dial that back?" That wasn't who I wanted to be. At that point, I started setting more firm ground rules with my players, and dedicated myself to making my tables safe spaces for my players.

I ran into Baby Gronk a few years later after he had graduated. He'd got his own D&D group by then, and told me the campaign I ran for him inspired him to be a DM himself. I still couldn't look him in the eye. We then parted ways.

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