Perhaps some combination of settings is behind this. What are your text option, post, and comment text sizes? It looks like 0.875, small, and small, but just to confirm. Also, you've tried forcing closing Connect and reopening?
sirxdaemon
If Connect is the only app you noticed this then it may not be the launcher. I've sometimes seen font size issues after adjusting the text option setting but that gets resolved after reopening Connect.
Does the issue occur every time or just sometimes? Also, are there other posts with this problem?
That one comment in the screenshot does have a smaller font size. I don't think I've seen that, at least that I've noticed. I opened that post on my phone and the comments all seemed to be the same size. I think we're using the same font size settings as well so I'm not sure why the variance. Just to confirm, you're on v1.0.275?
I thought a surprise attack would increase the damage as well. But this isn't like DnD or something. I couldn't find anything supporting my assumption with a quick search either.
The font size was increased slightly app-wide, I think to address readability that someone raised. There are a few settings that you can adjust. The first is the "Text size option", which you'll find by scrolling down a bit on the Settings page. I think bumping it down to 0.875 will bring it back to the old font size. You may find that makes the comment text size smaller, which you can change by tapping on "Comment Customization" in Settings. There's also a text size adjustment for post titles in "Post Customizations."
That's my experience with list view though. If you use card view, I'm not sure if they were different.
Yeah, I would use a levitation potion and wait until it ran out so I would fall directly down the well.
Something related I learned is plunging down without any aid on the first or second floor. The damage is minimal and you should be able to recover the loss easily in the beginning. Just make sure you have like 3/4 health. It's a bit riskier on the second floor because you could get unlucky with crabs or champions on the third floor, if you haven't healed up before exiting the room.
Your normal weapon damage doesn't list surprise attack damage either. But I am making the assumption that there's extra damage with a surprised lunge since that may simply not be the case.
Regardless, there's still use for lunging through doors. Because of the fast movement of crabs, sometimes the only way to lunge at a crab is by backing out of the doorway and then lunging. It's also useful against projectile champions. By lunging through and then backing behind the door, you'll get a surprise attack in versus waiting for it to reach the doorway.
Either I didn't read that or forgot about it. Thrown weapons seem fine to me so I'm curious how they'll change. And this isn't like a tweak but a more comprehensive overhaul.
Doesn't that increase the attack lunge does?
Personally, I'm flexible with changes to the challenges but I imagine some might be up in arms if changes were made here. Maybe as additions; we've been getting new classes and mobs, why not challenges? I think I like Curses the most but this just empowers the cleric even more and I'm of the opinion that the class should be taken down a peg or two. Hostile Lands seems like a good newbie challenge but could also be annoyingly run-ending early on. I would think the mage would be, next to hunter, best suited for Fragile. Duelist tears.
To be fair, when you're playing multi-challenges, particularly 9, the other classes get crippled as well; not just warrior. Barren Land and hunter for example. But I agree, warrior is pretty decent without FIMA.
I don't think much will change since the dev has mentioned the game isn't really balanced for multi-challenges. But he was open to tweaking the warrior after the rework and now is probably a good time to tighten the class. So maybe if you present a more thorough case, something could change.
I think once you get 6 you can't get any more. But I remember metamorphosizing to the skill later on and the berries spawned well past the prison.
Personally, I always put 2 into that skill and it gets the first two points. I avoid tall grass in the first and second floor until I have 2 points into it to maximise getting apples. Then I generally hoard them and they never get used unless a run really goes sideways.