this post was submitted on 10 Mar 2025
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Greentext

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[–] [email protected] 126 points 1 week ago (10 children)

Step 1. Turn on ray tracing

Step 2. Check some forum or protondb and discover that the ray tracing/DX12 is garbage and gets like 10 frames

Step 3. Switch back to DX11, disable ray tracing

Step 4. Play the game

[–] [email protected] 31 points 1 week ago

I don't even check anymore lol.

[–] [email protected] 14 points 1 week ago

True, I've had very few games worth the fps hit

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[–] [email protected] 111 points 1 week ago (12 children)

Out of all of these, motion blur is the worst, but second to that is Temporal Anti Aliasing. No, I don't need my game to look blurry with every trailing edge leaving a smear.

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[–] [email protected] 74 points 1 week ago (24 children)

Has the person who invented the depth of field effect for a video game ever even PLAYED a game before?

[–] [email protected] 39 points 1 week ago (2 children)

I mean, it works in... hmmm... RPGs, maybe?

When I was a kid there was an effect in FF8 where the background blurred out in Balamb Garden and it made the place feel bigger. A 2D painted background blur, haha.

Then someone was like, let's do that in the twenty-first century and ruined everything. When you've got draw distance, why blur?

[–] [email protected] 35 points 1 week ago (1 children)

Yes, it makes sense in a game where the designer already knows where the important action is and controls the camera to focus on it. It however does not work in a game where the action could be anywhere and camera doesn't necessarily focus on it.

[–] [email protected] 9 points 1 week ago

Yup, or if they're covering up hardware deficiency, like Nintendo sometimes does. And even then, they generally prefer to just make everything a little fuzzy, like BotW.

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[–] [email protected] 9 points 1 week ago

Well, not exactly, but they were described to him once by an elderly man with severe cataracts and that was deemed more than sufficient by corporate.

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[–] [email protected] 72 points 1 week ago (4 children)

motion blur is essential for a proper feeling of speed.

most games don't need a proper feeling of speed.

[–] [email protected] 59 points 1 week ago (2 children)

There is always motion blur if your monitor is shitty enough.

[–] [email protected] 29 points 1 week ago (1 children)
[–] [email protected] 12 points 1 week ago (1 children)
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[–] [email protected] 29 points 1 week ago (3 children)

Motion blur is guarenteed to give me motion sickness every time. Sometimes I forget to turn it off on a new game... About 30 minutes in I'll break into cold sweats and feel like I'm going to puke. I fucking hate that it's on by default in so many games.

[–] [email protected] 11 points 1 week ago

Motion blur + low FOV is an instant headache.

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[–] [email protected] 11 points 1 week ago (6 children)

... What?

I mean... the alternative is to get hardware (including a monitor) capable of just running the game at an fps/hz above roughly 120 (ymmv), such that your actual eyes and brain do real motion blur.

Motion blur is a crutch to be able to simulate that from back when hardware was much less powerful and max resolutions and frame rates were much lower.

At highet resolutions, most motion blur algorithms are quite inefficient and eat your overall fps... so it would make more sense to just remove it, have higher fps, and experience actual motion blur from your eyes+brain and higher fps.

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[–] [email protected] 9 points 1 week ago

yeah the only time I liked it was in need for speed when they added nitro boost. the rest of the options have their uses imo I don't hate them.

[–] [email protected] 50 points 1 week ago (5 children)

Now... in fairness...

Chromatic abberation and lense flares, whether you do or don't appreciate how they look (imo they arguably make sense in say CP77 as you have robot eyes)...

... they at least usually don't nuke your performance.

Motion blur, DoF and ray tracing almost always do.

Hairworks? Seems to be a complete roll of the dice between the specific game and your hardware.

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[–] [email protected] 46 points 1 week ago (8 children)

Taps temple Auto disable ray tracing if your gpu is too old to support it ( ͡° ͜ʖ ͡°)

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[–] [email protected] 42 points 1 week ago (1 children)

I don't understand who decided that introducing the downfalls of film and camera made sense for mimicking the accuracy and realism of the human eye

[–] [email protected] 12 points 1 week ago (2 children)

I don’t think it’s to make it fee realistic, it’s more so to feel like it’s a film that is being shot.

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[–] [email protected] 34 points 1 week ago (4 children)

If only I could just turn off the chromatic aberration in my eyeglasses.

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[–] [email protected] 31 points 1 week ago (1 children)

I’d add Denuvo to that list. Easily a 10-20% impact.

[–] [email protected] 19 points 1 week ago (1 children)

Unfortunately that's not a setting most of us can just disable.

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[–] [email protected] 28 points 1 week ago (3 children)

Depth of field and chromatic aberration are pretty cool if done right.

Depth of field is a really important framing tool for photography and film. The same applies to games in that sense. If you have cinematics/cutscenes in your games, they prob utilize depth of field in some sense. Action and dialogue scenes usually emphasize the characters, in which a narrow depth of field can be used to put focus towards just the characters. Meanwhile things like discovering a new region puts emphasis on the landscape, meaning they can use a large depth of field (no background blur essentially)

Chromatic aberration is cool if done right. It makes a little bit of an out of place feel to things, which makes sense in certain games and not so much in others. Signalis and dredge are a few games which chromatic aberration adds to the artstyle imo. Though obviously if it hurts your eyes then it still plays just as fine without it on.

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[–] [email protected] 26 points 1 week ago (1 children)

And film grain. Get that fake static out of here

[–] [email protected] 15 points 1 week ago (1 children)

Most "film grain" is just additive noise akin to digital camera noise. I've modded a bunch of games for HDR (RenoDX creator) and I strip it from almost every game because it's unbearable. I have a custom film grain that mimic real film and at low levels it's imperceptible and acts as a dithering tool to improve gradients (remove banding). For some games that emulate a film look sometimes the (proper) film grain lends to the the look.

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[–] [email protected] 25 points 1 week ago (6 children)

These settings can be good, but are often overdone. See bloom in the late 2000s/early 2010s.

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[–] [email protected] 21 points 1 week ago (2 children)

I don't mind a bit of lens flare, and I like depth of field in dialog interactions. But motion blur and chromatic aberration can fuck right off.

[–] [email protected] 15 points 1 week ago (2 children)

I mind lens flare a lot because I am not playing as a camera and real eyes don't get lens flares.

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[–] [email protected] 18 points 1 week ago (1 children)
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[–] [email protected] 17 points 1 week ago* (last edited 1 week ago) (4 children)

Shadows: Off
Polygons: Low
Idle Animation: Off
Draw distance: Low
Billboards instead of models for scenery items: On

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[–] [email protected] 14 points 1 week ago (2 children)

Hating on hair quality is a new one for me. I can understand turning off Ray Tracing if you can have a low-end GPU, but hair quality? It's been at least a decade since I've last heard people complaining that their GPU couldn't handle Hairworks. Does any game even still use it?

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[–] [email protected] 13 points 1 week ago* (last edited 1 week ago) (9 children)

PS3-> everything is sepia filtered and bloomed until nearly unplayable.

I will say that a well executed motion blur is just a chef's kiss type deal, but it's hard to get right and easy to fuck up

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[–] [email protected] 10 points 1 week ago (1 children)
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[–] [email protected] 9 points 1 week ago

I always turn that shit off. Especially bad when it's a first-person game, as if your eyes were a camera.

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