The reason it's forgotten because most people aren't able to play it. If valve really did put important story in a game that they knew most gamers would never be able to play that's kind of shitty
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here and here.
The idea was people would buy the game and play it.
The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn't have the ownership numbers from the hardware survey. It was never going to sell like HL2.
Do you know about gaming consoles? 3D accelerator cards? Graphics cards? Or... CD ROM drives?
People have been buying hardware to play a certain game for literal decades. The games are called "system sellers". Games so good they sell hardware. It's usually even the opposite: if your hardware doesn't have such a game, it doesn't sell (atari Jaguar anyone?).
$1000 and your gaming PC for Alyx is way beyond buying a PS4 for Bloodborne, and even doing that is a bridge too far for me.
VR has the extra element of needing a suitable living space to play in, though. Other games I can do at my desk or in my tiny, cramped living room, but I have nowhere I can easily set up for VR that would allow for significant range of motion.
I own a VR headset, but I only really use it for games that allow you to be stationary and just use the headset as an immersive monitor with a standard controller. As one would expect, it doesn't get much use, because not many VR games are made to play that way!
I mean it‘s 5 years old now and what has Valve released for VR since? A single game isn‘t gonna make a hardware and they know that. It was a failure in the end of the day.
5 years old now and what has Valve released for VR since?
You know Valve has released a whopping 3 things total in that timespan (didn't include deadlock cuz I'm not sure that's officially released yet), right? A free steam deck teaser, the card game they've been working on for a while, and the CSGO 2 update
Valve works slow, my guy
A single game isn‘t gonna make a hardware
Good thing there are a shit ton of other games, then
It was a failure in the end of the day
No it wasn't, you high? They sold out of Indexes around the games launch. Would have sold more if not for COVID, too
Valve's 'official' VR hardware costs ~$1500. Ain't no way 😆
Huh? It's $1K, not $1.5K. still expensive though for outdated as shit hardware.
But it's not required, there are much cheaper options, especially today with used quest 2 devices.
The "other reasons" people aren't buying affordable VR setups is because they don't trust Meta or their privacy policies. If the new Valve headset was $300-500 it would go a long way. But $1200 isn't it.
That is why those other VR sets are so cheap.
With valve, you're paying for the hardware. With Meta, you're the product
Somewhat hot take... I'd argue Boneworks (not Bonelab) was "better", at least if you're used to VR and if you judge by freedom and replay value. Don't get me wrong, playing through Half Life Alyx was fun and engaging, but to me it had little to no replay value, since for all it did great in visuals, audio, accessibility, and especially story, it failed dramatically in physics. Since I played Alyx right after Boneworks, I kept trying to pick stuff up which I ended up not being able to for larger objects, and the first time I tried to knock a Combine over the head with a pipe I was so sorely disappointed. Alyx has absolutely everything Boneworks is missing, yet that physics core is what kept me coming back to the latter. It really clicked for me when I noticed how many things in Boneworks one can solve in alternate ways by "abusing" physics. Climbing is a learned skill and combat can be as much shooting as it can be using knives, fists, shoving someone off a ledge, or grabbing an enemy and throwing it at others. It's what truly made me realize how much potential VR had, being able to interact with a full physics simulation, where even your own body is a physics object, with your physical hands is amazing.
I feel like most people who sing praises for Alyx only do so because it was their first VR game. (a lot of people bought a headset just for it.) It's decent game, but without VR it's nothing special.
Sucks that VR is still a niche product, despite it being an obtainable consumer product for almost a decade now (edit: and affordable for over half a decade now). When the OG Rift and Vive first dropped, I imagined it being as popular as traditional gaming within 5 years. Yet here we are 9 years later and we still don't have epic, 50+ hour AAA experiences in VR because hardly anyone owns a headset. Every VR game feels like an indie title.
Incredible game. If you ever get the chance I 10000% recommend playing it.
While I really enjoyed Alyx, it's very much a game built around it's own limitations. It's more of a survival horror game in a way, because of the limits on ammo and deliberately mechanical reloading. There's no melee at all, so once you're out of bullets you're done for.
For all the roughness of Half Life 2 VR Mod, I find myself enjoying it more because it has fewer limitations imposed by the move to VR. It doesn't always work (and the vehicle sections in particular really push it), but as a mod of a 20 year old game, it's really good.
It is such a beautiful game. One of my top gaming experiences.
The environments, the pacing, the story telling, the interactivity - just excellent.
If you are interested in playing it and you don't have a PC with a 1060 or better; or can't afford PSVR2 or Quest 3s, then consider giving it a go at a VR game cafe.
Five years and I still don't have a VR headset lol. These things are enthusiast tech and I am not that enthusiastic about having one.
Half-Life Alyx wasn't called Half-Life 3 because it came out on a platform most people don't have/can't afford. It's essentially a really cool spin-off that I will never play.
Cool that you liked it though, love that for you.
Spoilers, but the ending of the game greatly affects the Half Life story. It's not just a spin off.
It wasn't "my" Half Life but it was a damn good one. It felt true to the series and that brought a tear to my eye. The writing, the environments, the soundtrack all felt very Half Life without compromise. I didn't like that it was a VR title but I understood why they went that route. In 2D, it would probably lack in depth (in more ways than one).
I borrowed a VR set from a friend to play it and bought the game at 60% off, which it frequently drops to. I'd urge anyone who has a VR capable PC to try and play it some way but VR is always going to restrict access to this. I'll probably play through it in 2d Mode (via mod) some day in the future to try and relive it. And if non-VR is the only way you get to experience it, at minimum, use headphones... and dont go online saying it sucks after because, remember, it was made for VR.
I was really hoping for a PSVR2 port of Alyx, and the timing with a lot of PS games coming to Steam had my theorizing that was a compromise they made with Valve to make it happen but I think that was just wishful thinking now.
Whoa. A bit off from your point but I was going to say if you could use the psvr2 on pc it would have sold a lot better. Turns out Sony seemingly shadow dropped a pc adapter and now you can!
Honestly if that was a launch feature I would have probably bought one since ps5 doesn’t really have a compelling library for it to be worth it alone. Now I’m too broke to justify it :(
That’s actually how I played hl2 Alyx! Great headset, game was awesome. Wish there were more games of the same quality
I played it last year. It was certainly interesting, though it showed me the challenges of VR games. Before, I always hated the idea of using the teleport feature because it seems cheesy. However, after several tries without it, I can say it’s necessary. You end up feeling very nauseous otherwise. But, as a player you’re just way less capable than non-VR games. You can’t move around as easily and so you can’t take on as many enemies or maneuver as easily around the map. In most encounters with enemies, you can only fight a max of maybe 3, before you start to feel overwhelmed. Even 1 is usually enough to feel stressed and when those saw drones fly at you, you’ll panic and possibly yank a cable or get disoriented and bump into something in the real world. Crouching behind cover and shooting is pretty cool though — possibly the most immersive part.
It took me a long time to get used to VR locomotion.
I still really can't handle smooth turning at all, but using VRChat a lot (where the teleport movement is terrible) made me get used to the left stick movement at least which is really all you need.
What's the status of VR games on Linux? With headsets that don't require weird accounts (Meta)
If you actually want a viable discussion on this game, you're better off posting this into a virtual reality community as the comments there won't devolve into salty sour grapes that they couldn't / wouldn't play it since "vR iS uh GImAuCk"
Yeah, that would be wise, but by the same token since Lemmy is a bit smaller the amount of people with things to say in those communities would be smaller overall too.
"But... the future refused to change" -- game over screen, Chrono Trigger
I would lo to be able to justify buying a 1500€ vr set. But using it for one or two games does not make the threshold for me.
I hope they make more really good games so it become justifiable.
Here’s a list of VR games I’d 1000% recommend:
- Half Life: Alyx
- I Expect you to Die (James Bond themed virtual escape rooms - 3 games in the series so far, all of them are good)
- Super Hot (slo-motion first person combat puzzle game)
- Beat Saber (a unique rhythm game)
- Pavlov (CS:GO but in VR with extensive modding support)
There are other good ones out there but that’s the list that justifies the headset to me.
Also there are some good VR ports of non-VR games out there such as Myst and The Talos Principle. Also there are some good Minecraft mods that add VR support (Java edition of course). Stay away from the Skyrim port though.
- the walking dead games
- Walkabout VR (putt-putt game)
- Dungeons of Eternity (quest exclusive)
- Any flight/racing sim (this is actually the biggest selling point I can make. Seriously if you like flight/racing sims, please get one. It'll change your life)
- No Man's Sky (one of my demo games)
I use the 300 dollar quest 2 and stream it?
What? Quest 2 is like $250 and it connects to your PC and works just fine for Alyx.
Dude, VR has been affordable for over half a decade now. Get with the times.
Oh, sod off with those posts allready.
I know perfectly well that I'm old, even without those "Hei, didyo know that yu are closer to WW3 than The first single of the Brian Eno"
And, lets review where we are: Valve is supposedly making a new Half-Life that will reportedly be both flat and VR.