this post was submitted on 23 Mar 2025
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The reason it's forgotten because most people aren't able to play it. If valve really did put important story in a game that they knew most gamers would never be able to play that's kind of shitty
The idea was people would buy the game and play it.
The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn't have the ownership numbers from the hardware survey. It was never going to sell like HL2.
Do you know about gaming consoles? 3D accelerator cards? Graphics cards? Or... CD ROM drives?
People have been buying hardware to play a certain game for literal decades. The games are called "system sellers". Games so good they sell hardware. It's usually even the opposite: if your hardware doesn't have such a game, it doesn't sell (atari Jaguar anyone?).
$1000 and your gaming PC for Alyx is way beyond buying a PS4 for Bloodborne, and even doing that is a bridge too far for me.
VR has the extra element of needing a suitable living space to play in, though. Other games I can do at my desk or in my tiny, cramped living room, but I have nowhere I can easily set up for VR that would allow for significant range of motion.
I own a VR headset, but I only really use it for games that allow you to be stationary and just use the headset as an immersive monitor with a standard controller. As one would expect, it doesn't get much use, because not many VR games are made to play that way!
I thought you still needed to plug the VR headset into a computer ? is the computer built into the headset ?
Yes for the standalone devices, but you can connect them via cable or wirelessly to a pc too
Most of the common ones now do wireless streaming from the PC for PCVR. But yes, for PCVR games you will still need a PC to run it. There are some VR headsets that are capable of running some games on it without a connected PC, like my Quest 2 can run Superhot or BeatSaber etc.
Pretty cool I didn't know that at all
I mean it‘s 5 years old now and what has Valve released for VR since? A single game isn‘t gonna make a hardware and they know that. It was a failure in the end of the day.
You know Valve has released a whopping 3 things total in that timespan (didn't include deadlock cuz I'm not sure that's officially released yet), right? A free steam deck teaser, the card game they've been working on for a while, and the CSGO 2 update
Valve works slow, my guy
Good thing there are a shit ton of other games, then
No it wasn't, you high? They sold out of Indexes around the games launch. Would have sold more if not for COVID, too
You could buy a quest 2, connect it to your 5 year old PC and play it just fine. I ran it off a gtx 1070ti with that headset just fine.
The game starts at 60 USD and goes down to 30 pretty often. If you have VR already, it's not very expensive.
I'm showing it as $18 right now.
Plenty of people do that to play a single game.
Given how different it is to other, normal 3d games, I don't think the comparison is fair. Additionally there are a lot of other, really great games in VR too.
Regardless, I don't think the problem is financial anymore. Rather that VR requires a sort of "commitment to inconvenience" where you feel cut off from the outside world (among other things) that I don't think a lot of people are comfortable with.
Are "plenty of people" enough to make a game commercially viable? And not in an indie way.
I zone out, completely cut off from others, while playing games all the time. What I don't want to do is fork over more cash for things that will collect dust (like a headset for a single game).
Given how different it is to other, normal 3D games, I think it's a bit much to stake your franchise on something most people will never have. It's obvious Valve knew that, they're not idiots and have put out good hardware that didn't see mass adoption in the past (Steam Controller, Steam Link, etc.); it's clear they wanted to try out something new even if it wasn't a huge blockbuster. They have lots of revenue from other sources to fall back on.
They probably hoped that some people would take a chance and get the hardware to play the game, and some people did. But to expect that most would do that? Lol. They're not that dumb.
"The idea" was to do something no one had done before with a beloved franchise. Not to sell headsets.
I don't think they particularly cared if you bought their headset, but they had the premium offering if you were interested. I think they wanted Alyx to be the Mario 64 of VR.
It's both financial (huge investment for a single game) and not. Playing with a thing strapped to your face does not sound fun. Especially with glasses. Or in the summertime. Plus I'm a Linux gamer, so I'd probably run into a lot of issues before I could run it.
I also run on Linux exclusively and I could play Half-Life Alex almost flawlessy on the Steam Index. And other VR games as well, including Beatsaber, Gorn, Walkabout Golf and many others. I'm really grateful to Valve and their Proton.
Thanks, that's nice to know in case I decide to get a VR headset in the future.
Its $500 today but at the time it was $1500 and required cable and beacons.
True in regards to the index kit but WMR has been around for a long time as well and that was a fraction of the price without base stations.
Also nobody has missed out on playing it yet! There's still time before half life 3! 😅
True
it's doomed now, but I love my Reverb G2, I got it for the same price as a Quest 2 (before the q3 released) and, having used both, its a lot better.
It's also way different from the goal of HL2. Downloading a launcher called Steam for free is not the same thing as buying specific hardware to play one game.
It's free if you buy an Index
Valve's 'official' VR hardware costs ~$1500. Ain't no way 😆
Huh? It's $1K, not $1.5K. still expensive though for outdated as shit hardware.
With the little box doohickeys it's currently $1300 CAD. Add on tax and shipping. I believe it used to be more.
What boxes? The 1k pack comes with two base stations. You mean if you want to add 2 more? Then yea, fair.
The whole kit is $1300 before tax
Your looking at it in Canadian. I'm looking at usd. So we're saying the same thing, just different currencies lol. Woops.
But it's not required, there are much cheaper options, especially today with used quest 2 devices.
The "other reasons" people aren't buying affordable VR setups is because they don't trust Meta or their privacy policies. If the new Valve headset was $300-500 it would go a long way. But $1200 isn't it.
That is why those other VR sets are so cheap.
With valve, you're paying for the hardware. With Meta, you're the product
Psvr2, plus the pc adapter, i got both for a total of like $400 a few months ago, and got hl alyx on sale.
Have you used any other VR headset? I ask just cuz I wanna know how the PSVR2 compares to other headsets.
I've used pretty much all of the headsets on the market. I still haven't tried a Big screen VR headset though :(
For popular headsets I'd rank them kinda like this
PSVR2 has really really really good looking displays, but it has some other downsides which really bring it down in the rankings. I'd stay away from it unless you get a deal on a used one, then it would absolutely be worth it.
The only other one ove used is psvr1, and one of those smart phone ones, psvr2 is obvioisly miles ahead of bith, though i cant say how it compares to Index, or quest. Id imagine its probably near quest quality.
Plenty of people aren't interested in vr for different reasons.
It's the only good way to do VR. Otherwise it's just a gimmick.
Kingdom Hearts would like a word.