this post was submitted on 04 May 2025
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[–] [email protected] 16 points 6 days ago

The gaming industry is fine. It's all the AAA publishers that are shit.

[–] [email protected] 15 points 6 days ago

The ruin of modern games is the perfect shit storm of:

  • The quest for the other side of the uncanny valley, making releases closer to decades
  • The death of the in-house game engine.
  • The half-baked attempt to cross-platform consoles with PCs
  • The half-baked attempt to cross-platform mobile devices with consoles
  • The merger of Live Service Games and Free to Play
  • Game prices not following inflation.
  • Everyone and their brother trying to take a major cut.

Shit is more complex and resource intensive than it has ever been, we're hardly even looking to optimize these days if it works.

You get to choose from a couple of engines, who want a serious cut, or a free engine who has serious problems on consoles.

You need the game not only to pay for itself in sales, but in in-game sales without making it to gambley or making it too pay to win.

Adjusted for inflation, Mario Odyssey is $20 less at launch than E.T. was at launch for the atari.

[–] [email protected] 9 points 6 days ago

There's plenty of great games these days. The "golden age" wasn't because of the quality of games. It was because I was able to delve into them deeply and enjoy them without all the concerns of my adult life running on the back of my mind pulling me out of it.

[–] [email protected] 4 points 6 days ago

The golden age of games, also happened to have publishers who were just that, publishers, not slave drivers commanding the market and shutting down studios every time they sneezed.

[–] [email protected] 3 points 6 days ago

Golden age of gaming is now, though. We get so many bangers basically for free it's insane

[–] [email protected] 2 points 6 days ago

Yeah, oh no a bunch of people got into an industry that they loved so much they got underpaid and lowered the value of their labour to be treated worse.
But then a bunch of them realized they could just use their passion to make something themself and get paid for it and now we are having a hard time justifying why the big industry's "shovels" are special.

It is a shame this happening to lots of industries right now for lots of other reasons too. With the big industry now trying to justify it as being cheaper to make because they automated all the people that make the product especially better.

[–] [email protected] 2 points 6 days ago

Games are amazing right now, what is this talking about? EA/WB/Ubisoft dreck?

[–] Glide 217 points 1 week ago (2 children)

The executives, investors and accountants making the decisions that are ruining games are not millenials.

[–] [email protected] 1 points 6 days ago* (last edited 6 days ago)

I was about to say the same, most management is still gen x, even boomers (fucking retire please). Some low level managers are millennials, but these are not the people calling the shots. As usual, money hoarders make decisions, and you can accuse us millennials of a lot of things but having any money on us.

You might want to look, as usual, to indie millennial game devs. There you will see how we call the shots. We are nowhere that good as gen x indies, but we have our thing.

[–] [email protected] 29 points 1 week ago (5 children)

I am sure many are. Millenials are in their forties these days

[–] [email protected] 73 points 1 week ago (8 children)

The average age of a manager in gaming is 45 and the oldest millennial is 44 lol get mathed idiot

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[–] [email protected] 152 points 1 week ago (6 children)

Indie gaming is the best it's ever been. AAA gaming was always going to devolve into cashgrabs.

[–] [email protected] 38 points 1 week ago* (last edited 1 week ago) (4 children)

Yeah, as far as I'm concerned most AAA games might as well be part of a totally separate hobby that I don't pay much attention to.

Also the craft of game-making has improved, so that even an average modern game is in many ways better than the best games from 25 years ago. For example, consider Diablo II. I played the remake a lot and large parts were as good as I remembered but what really stuck out to me was how boring the boss battles are. The height of skill is running in a circle around Diablo when he does his lightning hose attack. It's far worse than pretty much any modern ARPG, not because the technology has improved but because people have learned from Diablo II's mistakes.

Diablo II blew my mind in 2000 in a way that a better ARPG wouldn't today, but that doesn't mean that games have gotten worse. It means that I have gotten used to playing great games.

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[–] [email protected] 30 points 1 week ago (4 children)

I seriously have nothing to say to anyone who doesn't see it that way. If all you play is big budget corpo horseshit and your first instinct is to blame a generational cohort, that says more about you.

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[–] [email protected] 84 points 1 week ago* (last edited 1 week ago) (5 children)

That has to do with shareholders realizing they can make money out of the gaming industry. They basically ruined it like they ruined healthcare and housing.

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[–] [email protected] 71 points 1 week ago* (last edited 1 week ago) (11 children)

It went to shit because big corpos realized there was money in the games industry. It went to shit because capitalism took the reins.

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[–] [email protected] 67 points 1 week ago* (last edited 1 week ago) (6 children)

Young millennial/zillennial AAA game dev speaking.

It is 100% a top-down issue. Most devs are talented people. When you're incentivized by quarterly returns as management, over a long enough timeline you begin to care less about game quality and more about stock prices and net revenue in addition to whatever else you need to satisfy your bloated ego, even if you started out as a passionate dev initially. The Indie and AA space is currently thriving because these incentives don't factor in as much for them.

Just like game design, it's an issue with a series of carrots and sticks, not necessarily the people involved (although psychopaths do exist and tend to be overrepresented in c-suites worldwide).

[–] [email protected] 38 points 1 week ago (9 children)

tldr; Capitalism ruins everything.

[–] [email protected] 1 points 5 days ago

Unlike most "everything"s out there, games are doing great. Ignore shovelware and corpo schlock, some of the best games ever made have come out in the past few years. Genres get pushed, art gets made, phenomenal brain-off gameplay loops are polished, stories get told. Which world is better:

4 good games come out every year but it's Nintendo and co making them. Also 100k bad games come out every year.

10 good games come out every year. Nintendo and Ubisoft and Sony churn out 29 shareholder revenue generators. There are nine million AI asset flip cash grabs and porn VNs released that year. People are paying 20,000 dollars a month for catgirl jpgs on their gambling phone games.

Who cares about "ratio" of good to schlock? You were never gonna play it all anyway. The last couple years alone saw everything from Balatro to Caves of Qud to Blue Prince.

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[–] [email protected] 58 points 1 week ago (4 children)

As a millienial software dev:

Imo: What happened is twofold:

  1. The business grads also played games, and saw the money to be made.
  2. The best devs are smart enough to *not work in AAA Gamedev.
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[–] [email protected] 44 points 1 week ago (1 children)

Mobile and fast broadband internet is what ruined gaming. Back in the day, it was impossible to download a game very reliably plus it was super slow if you tried. It was far easier to go to a store and buy the disks.

Mobile showed that there is an enormous crowd of extremely stupid people willing to throw hundreds of millions of dollars at adolescent half baked code and that the best retention and monetization is often with junk that is never fixed or is even broken worse over time. That standardized garbage and flooded the space with loads of slop. Just sorting through the slop is a chore now and fools have proven that it is profitable to take a giant shit of slop and dump it on everyone to let people pay their way through searching for undigested corn kernels in these places. The same is true of streaming. You pay for it to waste your time. You lower your expectations, and the cycle continues. It is profitable to target the stupidest people. Culturally, it will require the majority to stop being brain dead zombies, but good luck with that. We're both zombies on an idiot brick right now.

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[–] [email protected] 41 points 1 week ago (6 children)

Gaming hasn't gone to shit.

Some of it is shit, but that's true for literally all media and art across all of human existence.

Gaming is better than ever. This whole discussion is ridiculous, with everyone blaming this or that for something that just doesn't align with reality.

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[–] [email protected] 40 points 1 week ago

I don't know, games are getting really good these days. If you ignore the aaaaaaa slop you're going to find some awesome stuff

[–] [email protected] 31 points 1 week ago (7 children)

I mean, kind of, but not really.

It all started with Halo. Back in the late 90s and early 00s the movie industry was the big money maker of entertainment and there was actually a lot of anti-gaming rhetoric in news and politics. The weekend Halo 3 released it was so popular that it disrupted the box office numbers for a couple of movies. The movie executives decided to stop trying to kill the gaming industry and take it over instead.

So I guess you can blame millennials for playing Halo instead of going to the movies that weekend.

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[–] [email protected] 30 points 1 week ago (3 children)

It is the money people's fault. Once there was money to be had in the industry, all the idiots moved in, and no power can resist them. The game devs hate making awful cash-grab games that aren't fun to play, too.

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[–] [email protected] 27 points 1 week ago (4 children)

Frank Zappa ideas; paraphrased by me.

In the 1960's the music execs like Frank Sinatra and Duke Ellington and had no idea what the kids wanted. They just threw money at the problem and gave contracts to anyone. The result was a vast variety, everything from Sha-Na-Na to the Mamas and the Papas to Iron Butterfly. When the next generation of bosses got hired, they looked at the one consistent moneymaker; Motown Records. Everyone at Motown had a similar look and singing style...

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[–] ILikeBoobies 27 points 1 week ago

Zoomer consumers accepting micro transactions in games

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