Blaze

joined 2 years ago
MODERATOR OF
[–] [email protected] 1 points 4 days ago

Not sure what happened to be honest, but at least it works now!

[–] [email protected] 3 points 4 days ago

Seems like it got created a few days ago; https://feddit.com/about

[–] [email protected] 4 points 4 days ago (4 children)

The active mod is someone else, I would rather take a hands off approach for this one, I did enough community migrations with the lemm.ee shutdown, I'll let you and the other mod discuss and organize polls

[–] [email protected] 18 points 4 days ago (2 children)
[–] [email protected] 1 points 4 days ago
[–] [email protected] 8 points 4 days ago (1 children)
[–] [email protected] 2 points 4 days ago

No worries, see you around.

[–] [email protected] 6 points 4 days ago

Sometimes, but much less compared to Reddit.

Welcome here, here are a few pointers for you

[–] [email protected] 1 points 4 days ago* (last edited 4 days ago) (2 children)

Hey,

I always find your interventions useful, and this thread was quite interesting, but please don't insult other users.

That users seems to be trolling you, no need to feed them.

[–] [email protected] 1 points 4 days ago

Hello,

It’s more of a meta discussion, but any chance you could reach out to the [email protected] mod? They just posted a half 2025 thread with quite a few comments: https://lemmy.ml/post/31205768

I know you’re banned on .ml, but you could maybe ping them here, or create a thread on [email protected]

 

Strategy games have a ton of communities, one which has been poked recently into living ([email protected]) and many which are dead.

17
Tesseract 1.4.34 Released (lemmy.dbzer0.com)
submitted 2 months ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

cross-posted from: https://dubvee.org/post/3151231

Bugfixes

  • [a84bc5db] Add community-banned indicator to vote view if banned_from_community is present in the API response.

  • [1e5bfeae] Disable actions if banned from community (all actions the API forbids if user is community banned):

    • Post/comment vote buttons
    • Edit post/comment
    • Delete/Restore post/comment
    • Report post/comment
    • Moderation buttons (if a mod is banned but not removed from mod team, they'll still see mod action buttons but be unable to perform any)
    • Create post, subscribe, and "community settings" buttons in /c/community and community modal
  • [0216bc2a] Don't cache getCommunity lookup results. While nice in theory, it prevents being aware you've been banned or any changes to the community during the cache validity window with no way to automatically invalidate beyond a fixed TTL.

  • [d4df7d05] Don't badge-ify post and comment links. That worked well until people would link entire paragraphs. :sigh: So they're regular links now, but they still open up in modals.

  • [ac8db3d] Bring community mod team management section up to current API spec

    • "Top Mod" can now transfer community
    • Added confirmation dialogs when removing a mod or transferring a community.
    • Made "transfer community" button icon less ambiguous
  • [564980d9] Selecting "browse communities" from the /instances list was still using the old URL param for the instance rather than the new route param.

New Features

User Purge [Admin]

Admins can now ues the user profile menus/modals to purge users.

Inline Comment Removal Reason

Notes:

  • This only works if you are viewing a post on your home instance. Otherwise, the "Removed by Mod" text won't be linked to the modlog, and the removal reason will not be present.
  • This feature is disabled by default. To enable, go to Settings -> Posts and Comments -> Show Inline Comment Removal Reasons

If a comment has been removed by a mod, it is now linked to the modlog. Additionally, Tesseract can attempt to lookup the comment in the modlog and display the removal reason.

Additionally, if you are a mod, it will show you the comment content that was removed. Have to pull this from the modlog along with the reason (so if that lookup fails, this won't work either). Hiding removed comments from mods is yet another big-brain move by the Lemmy devs that I have to cleanup client-side.

Changes

User Profile Share Button + Support for LemShare

The "Share" button on user profiles is now a menu, and I got rid of the separate buttons for "Lemmyverse Link" and "Actor ID". Added support for Lemshare. Now, clicking "Share" button in user profiles will open a menu with the following options:

  • Lemmyverse Link
  • Lemshare Link
  • Threadiverse Link
  • Actor ID
  • Local Link (Local to your instance)

Misc

  • On main feed, when expanding "Site Info" or "Legal" panels in the sidebar, add a mini site card (logo + name) at the top.
  • Limit post flairs to 25 characters before truncating; add title tooltip with full flair text
  • Removed the +/- quick (un)subscribe buttons from post/comment community icons since the community modal makes subscribing/unsubscribing easy and these are no longer necessary.
  • Removed red background on removed comments. Looks okay on a single comment, but once you have to break up a slapfight, it's just too much.

Tags

  • ghcr.io/asimons04/tesseract:1.4.34
  • ghcr.io/asimons04/tesseract:v1.4.34
  • ghcr.io/asimons04/tesseract:latest
52
submitted 2 months ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

Back with newsgroups the general rule was to go from general to specific. You start with a general discussion group and when discussions about video games get annoying you create a games group. If then there are too many Baldur’s Gate discussions you create BG. If they are dominated by Baldur’s Gate 3 you create a Baldur’s Gate 3 group. If everyone is fawning over Withers you create a Withers group which of course will be flooded with discussion about the Withers’ tits mod, which shall get its own group.

Meaning you should create a group when demand is there and not the other way around.

 

Digg started asking 5 bucks for early access: https://early.digg.com/

view more: ‹ prev next ›