This is very good, but I hope devs can't just get around it by releasing a 5kb empty update to reset the counter.
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I think most of the games that would be in this position aren't willing or able to do that. It's not like there's a ton of income on stale half-released games with no active development, but people should be aware that's what they're looking at anyway.
Jokes on them, I got burned on a couple early access games in like 2012 or something so I quit buying early access. Wait for a release.
I can always tell that a game has given up when their "updates" are all about what the community has built in the game, rather than what the developers have built.
This is just pressure on the business folks, not the devs.
I’m a game dev of 20 years and I don’t think I’ve ever encountered a dev with that sort of scammy inclination. On the business side of things though…
I follow lots of early access devs, and it's not uncommon for some devs to blatantly post updates only strategically, fixing some minor thing as the next seasonal Steam sale approaches. Some continue even after leaving early access: serious issues in bug report threads, but some minor fix gets posted as the sale approaches, clearly to make the game look alive, even though none of the big stuff is getting fixed.
Plenty of devs are their own business side, anymore.
This is what a company looks like when it's not funded by venture capitalists that insist the line always go up exponentially.
Good on Steam for taking the time an energy to create a feature that is strictly pro-consumer.
They just know that line going up steadily is more valuable than line going up exponentially until people get sick of your shit.
Early access titles should have an “expire” time. Either get to market, or don’t early access if you can’t in time.
I feel like all that will happen is games will just release to 1.0 as “finished” when they clearly arent. It also may encourage rushing a game out thats a buggy mess.
Ive known some games to be very rough in early access that become absolutely gems a couple years later in development.
Thank god, this was well overdue. In my opinion though they should have changed the color to be the red backdrop like what they do when the game is incompatible with your system, because people are going to miss that notice since it doesn't look all that different from the standard Early Access notice
Oh, that was very much needed, for sure.
Frankly, some games like Project Zomboid have for years been way beyond what one would think of as Early Access quality but the devs had such grand objectives for that game that they've kept it in Early Access for ages.
I just have Steam set up to hide early access games. There's not much reason to play early access when there are so many great and fully complete games you can play in the meantime.
My favorite game ever is noita and i played it for almost 3 years of early access plus the 4 years since release. I'm really happy i got to see this great game be worked on. Tbf i think the bulk of the game was pretty much fleshed out already and the devs just made things better and added new stuff.
My only real counter to that is Project Zomboid. It's a complete game. It's in EA due to them wanting to add many more gameplay systems to the existing complete sandbox. They have a roadmap somewhere. They don't release major updates without multiple ones being added.
Last major update (41, a few years ago) was drivable cars (and all the spawning systems, loot, and map changes to make them fully fleshed out) and multiplayer. I'm sure there was more, but those were the standout things.
The new major update (42, available through a public opt-in beta branch right now) is a complete overhaul to gunplay, liquid management/mixing, crafting systems, lighting engine, and the addition of NPC animals with a full husbandry system. And that's only the highlights. It will stay in beta as they get better data for balancing the new features and the absurdly increased player count surfaces bugs they didn't find through internal testing. Once it's balanced and stable (maybe a year), they'll push this update to the main branch where it will continue to get minor bug fixes as things crop up (usually bugs surfaced by the modding community by the time it hits stable).
Then they'll keep crunching away on work on human NPCs and simulating story stuff with loot generation, which I believe will be the next major update in a few years.
Each intermediate release is a complete game, it just doesn't have the full set of features on the roadmap. It still is the best zombie survival sim on the market as is.
But it is absolutely a unicorn of early access.
A good change. I wish it was more prominent on the page, though.
Have to remember the developer Agreement says Early Access is for games in a finished state that are just looking for number tweaks
Really, these games should be getting delisted, unless they changed that
Good Update oh my god