this post was submitted on 28 Feb 2025
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[–] [email protected] 1 points 1 hour ago* (last edited 1 hour ago)

Really, anything from the Game Canon is a good choice: Mario, Doom, Tetris, SimCity, Civ I, Warcraft, SpaceWar, Zork, that soccer game I don't remember, StarRaiders.

I haven't seen anyone mention Zork yet, and it really ought to be in contention here. Pretty much all video games can trace how their narrative is structured through gameplay back to the foundations laid by Zork, even doom. It drew on Colossus, sure, but it built on it so much that it became revolutionary to both games as a storytelling medium and to natural language processing. Really cool stuff.

[–] [email protected] 14 points 5 hours ago (1 children)

Doom. Was on more PCs than Windows, defined a genre and is still referenced today.

[–] Luci 4 points 3 hours ago

Continues to have a large following, ported to everything thats powered. This is the answer for me!

[–] lobut 5 points 5 hours ago

I see a lot of downvotes from people. Listen, it's okay to disagree and we can have discussions about it. None of the comments so far are offensive or anything. Tell these people why you disagree.

[–] alessandro 2 points 4 hours ago* (last edited 4 hours ago)

BattleBorn, Lawbreakers, Skull&Bones and Concord; the biggest f* to AAA (and "AAAA") industry. You crash, so the Indie rise.

[–] [email protected] 17 points 8 hours ago (1 children)

Super Mario Brothers is what brought video games into the household.

This one game is why every game system was called "a Nintendo" for decades. Yes, other games came along and changed the landscape dramatically, but SMB1 created that foothold into the home.

[–] Adderbox76 3 points 2 hours ago

Exactly my thinking as well. Super Mario Brothers was the game that made "couch gaming" popular for more than just kids. Adults were getting into it as well. I still have fond memories of my dad trying his best at it and thinking sticking his tongue out in the right direction would somehow help his jumping ability.

Without the NES, the couch-gaming scene as we know it wouldn't exist. And Super Mario Brothers was the game that brought it to the masses.

[–] [email protected] 17 points 8 hours ago* (last edited 8 hours ago) (3 children)

I'm going to be a little left-field with this one. Yes you could pick some boring obvious answer like Pong, Doom or Minecraft and that's perfectly valid. I'm not saying those are incorrect.

I'm going to go with FarmVille though. It's really hard to overstate the impact it has had on the gaming landscape (for the worst, if it needed spelling out). It popularised an all new approach to monetisation and retention systems in games, it heralded the proliferation of microtransactions, Games-As-A-Service models and manipulative skinner boxes designed to extract the most money and attention out of you. It opened the door - by being a "social game not just for gamers" - to an entirely new market whose wallets were previously unavailable. It created this malicious new insight that the best way to make money is not to just make a good game and sell it - it is to create an addiction through psychologically manipulative means, then slowly leech their users' wallets over time.

FarmVille really fucked us over.

[–] [email protected] 3 points 3 hours ago

With the same reasoning, Candy Crush. The single game that killed the entire genre of mobile gaming. It validated the idea that mobile games should be casual and it proved there's way more money in addictive mechanics than there ever will be in quality games.

[–] [email protected] 6 points 5 hours ago

Farmville also got a ton of middle-aged women into games at a time when gaming was primary seen as an industry for teenage boys

[–] [email protected] 3 points 7 hours ago (1 children)

Which was first farmville, clash of clans or candy crush?

I agree with you that one of those manipulative mobile games deserves to be on the list.

[–] [email protected] 9 points 7 hours ago

Candy Crush and Clash of Clans were both released in 2012. FarmVille was 2009, years earlier. You could call those two the first wave maybe after the genie was out of the bottle, but FarmVille was the great progenitor.

[–] [email protected] 6 points 6 hours ago
[–] [email protected] 7 points 7 hours ago
[–] [email protected] 3 points 6 hours ago (1 children)

can someone help me describe 'most influential' for me here?

pardon my english

[–] [email protected] 8 points 5 hours ago (1 children)

I suppose it means the game that had the largest impact on the gaming industry and/or society in general. For example, almost all games have red represent health and blue represent mana/magic because diablo was super popular and everyone copied it.

[–] [email protected] 1 points 30 minutes ago

ooo i see.

okay thanks for explained that to me.. very appreciated it.

and maybe if i have to answer that question i pick, metal gear for stealth games.. just my opinion correct me if im wrong

cheers

[–] [email protected] 5 points 7 hours ago (1 children)

Tetris brought in the normies.

[–] [email protected] 2 points 5 hours ago

I'd say everyone knows what Tetris is, so that's a good argument for it.

[–] [email protected] 41 points 11 hours ago (3 children)

Most of all time. GTFO.

Doom.

[–] [email protected] 14 points 10 hours ago

I was there way back in the 8-bit times, and yet I still agree. There is only pre-Doom and post-Doom.

One of the proof points would be how the existence of Doom on x86 was the perhaps single most influential factor in the demise of non-x86 home computers (Atari ST, Amiga). We (myself included) just sold off what we had to get PCs.

[–] [email protected] 9 points 10 hours ago (1 children)

I can't think of anything that really competes overall. It could be argued games like Pong, Pac-Man, Quake, Half-Life, WoW, ect. all were pivotal points in gaming, but I don't think anything has had as direct and widespread influence as Doom.

[–] Albbi 5 points 8 hours ago (1 children)

I'd say Wolfenstein 3D is right there. Without Wolfenstein there wouldn't be Doom.

[–] [email protected] 10 points 8 hours ago

Wolfenstein 3D was an evolutionary stepping stone to Doom sure, but you can say that about any game which came before.

Doom really was a huge step up over and above Wolfenstein. Game play, visuals, realism, mood. I remember as a kid playing doom late at night in the dark and actually feeling a bit scared. Nothing before could ever do that.

[–] [email protected] 3 points 9 hours ago

Yep doom and pong

[–] [email protected] 1 points 5 hours ago

Minesweeper.

[–] [email protected] 14 points 10 hours ago (1 children)

That question is so broad it cannot be answered.

There's a myriad of games which are or have been wildly popular (e.g. Mario, CS, GTA, WoW, Minecraft, Fortnite)

There's games which pushed the borders to new limits (e.g. Tetris, Doom, WoW, VR Chat)

And there's games which warped the industry or their players (e.g. mobile games, micro transactions, loot boxes)

[–] [email protected] 2 points 6 hours ago (1 children)

Agreed. Up next: what's the best song ever?

[–] stelelor 1 points 4 hours ago

Darude - Sandstorm

[–] [email protected] 2 points 6 hours ago

Might be biased but not only does the FF7 story hold up close to three decades later but it was also the catalyst for introducing Japanese RPGs into a western market.

[–] [email protected] 2 points 6 hours ago (1 children)

I would have said Doom, but I think in the long run it's Minecraft or Skyrim.

[–] ILikeBoobies 2 points 5 hours ago

I don’t think either of those two are in the top 10

[–] [email protected] 8 points 10 hours ago (1 children)

Half-Life for me. The moment games really became an interactive storytelling medium.

[–] [email protected] 2 points 8 hours ago

Of course it's Half Life. Sad to see that people have forgotten the impact it had

[–] [email protected] 1 points 6 hours ago
[–] [email protected] 4 points 10 hours ago* (last edited 10 hours ago)

My vote goes to Dragon Quest. Early gaming was dominated by JRPGs like DQ, Final Fantasy or Chrono Trigger. Pretty much every modern game has RPG elements. While there are earlier RPGs, DQ popularized them and invented the JRPG.

Of course, literally speaking, the first game ever is the most influential - therefore Tennis for Two.

[–] [email protected] 5 points 10 hours ago (1 children)

I bet noone's gonna mention the great grandfathers of modern RPGs. Bard's Tale, Ultima, Dungeon Master... all modern games are standing on the shoulders of giants.

[–] [email protected] 3 points 10 hours ago (1 children)

While they're important, I think they've also aged poorly in many ways something like Doom has not. I'd compare their importance more to something like Pong or Galiga. Good games, that pushed the limits of the medium for their time, and are foundational, but more acted as a steping stone rather than something other games were widely inpired by or modeled after.

[–] [email protected] 4 points 9 hours ago (1 children)

I wouldn't disagree that Doom is a very good choice here too. The fact that it has become a tradition and challenge to try to run Doom on all kinds of hardware alone proves how influential Doom is. However, I wouldn't say Dungeon Master has aged more poorly than Doom. Both games are really fun today I think. Dungeon Master is just way more niche, it's older, it had fewer players and the franchise has died a long time ago, while Doom is going strong. It's a tough choice and I admit I'm a bit biased here anyway - Dungeon Master was my first true love when it comes to video games.

[–] [email protected] 1 points 5 hours ago

"Aged poorly" was a bad choice of words. My point was more that the industry has moved on from them, and while some of the conventions are the same, its largely stuff that predates them. If you go back to retro RPGs when you're used to Skyrim, Dark Souls, Final Fantasy, ect. you'll be unfamiliar with much of how the game plays. Not much was carried over from these games specifically. I'd argue that the influential RPG, that would be the genre's equivalent to Doom, would be D&D. While not a video game, thats the model everything referenced, and still references, moreso than even Doom. It's what codified core mechanics like HP, classes, character stats, and more, in the same way Doom codified modern first-person mechanics, ammo management, and exploding barrels.

[–] [email protected] 5 points 10 hours ago

Oh, it's a "type your pick", not a list of choice. Interesting

[–] [email protected] 4 points 10 hours ago* (last edited 10 hours ago)

Depends on what is meant by "Influential". Are we talking within the industry or among players?

Because, as much as I hate to say it, World of Warcraft pretty much revolutionized the industry. From the live-service, massive multiplayer format to every nasty type of monetization model we've seen in almost every big title since.

[–] [email protected] 4 points 10 hours ago

I’d argue Rogue at this point.

[–] [email protected] 4 points 10 hours ago

Mario? Tetris?

[–] [email protected] 3 points 10 hours ago (1 children)
[–] [email protected] 3 points 10 hours ago

As much as I would like it to be Outer Wilds, Minecraft is the correct pick. The sheer influence the game has and had cannot be beaten

[–] [email protected] 3 points 11 hours ago (1 children)

… and why it’s World of Warcraft.

Do I want that to be the answer? No.

[–] [email protected] 4 points 11 hours ago

Sadly, that's actually a decent choice, as much as I hate to admit it.