this post was submitted on 24 May 2025
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A collection of some classic Lemmy memes for your enjoyment

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[–] [email protected] 14 points 4 days ago* (last edited 4 days ago)

A line drawing of a dude with the left arm in view. There are 3 hairs. You can count them. Also, as a bonus, 4 hairs on the part of the belly in view, 3 hairs on the part of the torso in view and 4 hairs on the part of a chin in view. Oh and 3 dreadlocks coming down from the head

That's 3 hairs on the arm you see. Give me my $90

[–] [email protected] 57 points 5 days ago (2 children)

I want fidelity, crisp frames, with a cool art style, not some jank and blurry attempt at "realism". Ban TAA, ban ML upscaling, ban frame generation. Ban AAA.

(All the best games are indie games)

[–] [email protected] 10 points 5 days ago (2 children)
[–] [email protected] 17 points 5 days ago (1 children)

TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn't be obtained without doing more samples every frame.

However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It's also made worse with things like rain drop effects and things like that.

TAA is useful. It's just too many games just enable it and it without knowing how to use it well and it just degrades the image.

[–] [email protected] 12 points 5 days ago (3 children)

Do you have an example of a game using TAA correctly? Because so far, all the games I've played with TAA on are blurry.

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago)

Doom Eternal has a good implementation of TAA, but you need absurd amounts of sharpening to get the smearing to disappear. In an ideal world, we'd all be using beautiful MSAA,bBut that would maybe be a bit more work than just toggling a checkbox for developers, so that will never happen. :(

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[–] [email protected] 6 points 5 days ago (1 children)

I recently upgraded my computer with the best possible components, and it makes me so mad that games look worse than they did when I put my last pc together. What’s the point of bothering with graphics at all if you’re going to add a smear filter.

Indie games out here killing it with pixel art.

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[–] [email protected] 29 points 5 days ago (2 children)

It’s creative bankruptcy. Things don’t need to be realistic, it’s called style.

Stuff like Zeno Clash and Dishonored hold up aesthetically because they aren’t going for realism. And I’d take Morrowind’s arthropod bodies back if I could have the moral complexity and ya know, themes back.

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[–] [email protected] 21 points 5 days ago* (last edited 5 days ago) (3 children)

Text rendered onto a screen is also graphics.

[–] [email protected] 9 points 5 days ago (3 children)

How many layers can be peeled before it's not a video game anymore?

[–] [email protected] 7 points 5 days ago* (last edited 5 days ago) (2 children)

I honestly think it would be interesting to play a game by sound alone, where you play as a blind person (maybe Daredevil or Zatoichi or something) and you navigate the world by listening. Ironically, it'd probably need to be on a VR headset so that the game can detect you turning/tilting your head and adjust the stereo balance accordingly.

Maybe Zatoichi would be best, as you could hear an enemy swinging a sword like "SHING" and "SWOOSH" etc, and maybe that would give you enough information to block or dodge. You'd probably also need haptic feedback to tell you when your blade connects.

Maybe there could be graphics, but only to recreate the sense of smell, like the screen is pure black except when you smell something and then a word appears on the screen like "rose" or "blood" etc.

[–] [email protected] 5 points 5 days ago

There is some game where you are blind any the only thing you can see is blood from what ever you killed splashed on the walls. Totally forget what it's called. But yea yours sounds cooler

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[–] [email protected] 6 points 5 days ago* (last edited 5 days ago) (4 children)

Just remove the video part. Now it's just a "game."

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[–] [email protected] 3 points 4 days ago

Fuck that’s a nice font

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[–] [email protected] 34 points 5 days ago (4 children)

I can't handle getting addicted to Nethack again at this point in time

[–] [email protected] 9 points 5 days ago (1 children)

It’s still great. Like old school Civilization, or even older Zork

[–] [email protected] 8 points 5 days ago (4 children)

I did a lot of stuff in the first Zork (kill the troll, solve the maze, open the gates of hell, etc), but I never quite figured out how I was supposed to win.

They had to start putting graphics in their games before I could beat them.

https://en.wikipedia.org/wiki/Return_to_Zork

[–] [email protected] 9 points 5 days ago (1 children)

Hitchhikers Guide was even worse.

Fuck the babble fish puzzle.

[–] [email protected] 6 points 5 days ago (1 children)

Plus getting a third of the way into the game and if you didn't take the junk mail at the beginning you have to restart.

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[–] [email protected] 46 points 6 days ago (3 children)

If we consider a game as a cake, I think of the graphics as its frostings. Sure, it could make the game look very good, but won't do shit if the base of the cake is crap.

[–] [email protected] 18 points 5 days ago (1 children)

i'd consider realistic graphics as fondant, sure you can create amazing visuals with it... but that thing is barely edible. give me some buttercream (stylised graphics) instead

[–] [email protected] 8 points 5 days ago

One of the things I liked about Blizzard was that they never tried to use fondant. It was all buttercream...

Until Activision made them start mixing fiberglass into the frosting to cut costs

[–] [email protected] 14 points 5 days ago* (last edited 5 days ago)

As Alton Brown said, "Cake is only the delivery system for frosting."

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[–] [email protected] 27 points 5 days ago* (last edited 5 days ago) (5 children)

Just don't understand people looking at screenshots and gameplay videos and commenting on how the shadows on some background detail look slightly better with the FSSMGXTR scaling setting turned to BBXT5 instead of HAMndX3.

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[–] [email protected] 27 points 5 days ago

Does ASCII art count? Dwarf Fortress, MUDs, etc. are great fun.

[–] [email protected] 12 points 5 days ago (8 children)

It was never about fun. It's about experiencing the game.

When I read a book, the goal is to have whatever experience the book is going to give me, and leave my own life behind for a while.

Getting lost in a AAA fantasy world with super-high-fidelity graphics is an amazing experience.

[–] [email protected] 8 points 5 days ago (1 children)

Journey the game had extremely great graphics that are also good style and made you get lost in the fantasy and experience.

The character still did not have things like visible strands of individual hair. Realistic does not automatically make it good. It just makes it expensive.

[–] [email protected] 3 points 4 days ago* (last edited 4 days ago)

Also, it is more expensive on the GPU than it is in terms of creator time.

A creator with experience in making realistic hair using currently available tools, won't take significantly more time as compared to one with experience in some other art style, making the thing in that art style.


Unless, you manage to get that to run well on a lower powered GPU, in which case, 🚀

[–] AstralPath 2 points 4 days ago

Sure, until you inevitably hit a pile of immersion breaking jank.

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[–] [email protected] 2 points 3 days ago

Fuck TAA and proprietary TAA. :)

[–] [email protected] 4 points 4 days ago (1 children)

Back to board games I guess.

[–] [email protected] 12 points 5 days ago

I'll just leave this link to Mindustry here, I guess...?

[–] [email protected] 14 points 5 days ago (1 children)

I saw a text based porn game yesterday. Was pretty fun but not much porn.

[–] [email protected] 7 points 5 days ago (2 children)

What's the fediverse etiquette for "can wet get a link to that?", but in a way that's not weirder than this already is...? I've made it weird. Maybe it was already weird.

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[–] [email protected] 12 points 5 days ago (5 children)

I want a fun game that can run on my shitty PC

[–] [email protected] 6 points 5 days ago

Anything from 6 or so years before your PC fabrication ought to be easy to run at a fast framerate.

[–] [email protected] 6 points 5 days ago

Lucky for your, there are lots of older games as well as plenty of indie games that focus on gameplay with very limited graphics.

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[–] [email protected] 4 points 4 days ago

Vintage Story has the graphics of that other voxel graphics based block game. The gameplay is so good that I bought and play VS, and Terraria, but I haven't ever played more than 30 minutes of the other block game.

Graphics barely matter. Gameplay is king.

[–] [email protected] 5 points 4 days ago (1 children)

There was an excellent text based RPG called Roadwarden that came out the other year. It's just text and illustrations so thought I'd use this post to mention it.

If small amounts of animation are allowed then WORLD OF HORROR was decent too.

[–] [email protected] 3 points 4 days ago

Roadwarden is excellent.

[–] [email protected] 7 points 5 days ago* (last edited 5 days ago) (2 children)

Unpopular opinion but graphics do matter a little bit or at least more than the meme depicts. Dwarf Fortress was unplayable before they added actual graphics to it. I wish things moved between tiles fluidly like in Rimworld instead of it being a slideshow, but I can actually stand to play Dwarf Fortress now. If the only video games that existed were text-based, I'd probably never play video games again. Ps2 era graphics on the other hand, hell yeah. 90s era dos graphics are passable too. But PLEASE no text adventure games.

[–] [email protected] 7 points 5 days ago

Dwarf Fortress was unplayable before they added actual graphics to it

OBJECTION!!

The ASCII graphics have a charm of its own, even if it skews the horizontal-vertical distances due to characters being 8x12

[–] [email protected] 5 points 5 days ago

Dwarf Fortress was unplayable before they added actual graphics to it.

Supremely unbased, I still just see elf, dwarf, plump helmet...

[–] HugeNerd 5 points 5 days ago (1 children)

Hyperbole and a half style artwork.

[–] [email protected] 3 points 4 days ago

I miss her :(

Hope she's doing ok

[–] [email protected] 9 points 5 days ago (7 children)

Are dcss tiles banned? I don’t want to play it ascii

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