this post was submitted on 11 Apr 2025
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[–] [email protected] 218 points 4 days ago (1 children)
[–] [email protected] 63 points 4 days ago (17 children)

How dare that person not plant some pies in there every now and then

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[–] [email protected] 216 points 4 days ago (11 children)

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[–] [email protected] 134 points 4 days ago (4 children)

This is why I have 120 hours in 40 hour games.

[–] [email protected] 45 points 4 days ago* (last edited 4 days ago) (4 children)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

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[–] [email protected] 19 points 4 days ago (1 children)
[–] [email protected] 4 points 2 days ago

this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn't even know this was a thing

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[–] [email protected] 56 points 4 days ago (1 children)

Accidentally going the right way is so infuriating.

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[–] [email protected] 31 points 4 days ago (2 children)

WTF I don't come here to be attacked like this

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[–] [email protected] 38 points 3 days ago

It's not just one game.

I still do this, and it regularly reaps benefits.

[–] [email protected] 117 points 4 days ago* (last edited 4 days ago) (6 children)

That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.

[–] [email protected] 65 points 4 days ago (1 children)

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

[–] [email protected] 32 points 4 days ago (3 children)

I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

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[–] [email protected] 24 points 4 days ago (2 children)

There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

[–] [email protected] 21 points 4 days ago

That might buy you a few days, but not the absurd amount of time in the story.

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[–] [email protected] 3 points 2 days ago (1 children)
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[–] [email protected] 73 points 4 days ago (10 children)

Donkey Kong Country did this to me forever

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[–] [email protected] 90 points 4 days ago (1 children)

Developer: here's a fun little thing people will be excited to find!

Player: I will never trust anyone again

[–] [email protected] 27 points 4 days ago (3 children)

I love it, when Devs anticipate that players might break their levels and reward them for it.

E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,... You keep exploring that wasteland, carefully managing to not fall of, go around a corner and... There's a chest there waiting for you.

Or some of the coin stacks in Super Mario Odyssey, that you'll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.

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[–] [email protected] 86 points 4 days ago (3 children)

Every single waterfall I find I must check behind it, forever.

[–] [email protected] 39 points 4 days ago (2 children)

I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.

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[–] [email protected] 5 points 2 days ago (1 children)

Jeff Buckley was better tbh

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[–] MadMadBunny 71 points 4 days ago (8 children)
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[–] [email protected] 5 points 2 days ago

In one shitty 3D platformer game I just fell through the ground, lol.

[–] [email protected] 26 points 4 days ago (1 children)

That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.

[–] [email protected] 18 points 4 days ago (1 children)

The secret that took years to solve was more obscure than just a special jump in a race in the book.

[–] [email protected] 11 points 3 days ago

Yeah the movie really didn't do the book much justice. The message was the same, but the movie completely undermined itself. Saying 'Real life is more important than the digital world because it's where real connections and food is.' doesn't hit as hard when it's the very fact that it was Wade's obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it's Wade's actions in the real world that really set's him apart from the sixers and gunters.

[–] [email protected] 50 points 4 days ago (5 children)

Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

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[–] [email protected] 51 points 4 days ago (6 children)

I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

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[–] [email protected] 33 points 4 days ago (1 children)

TIL CAD is still going and it looks different.

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[–] [email protected] 32 points 4 days ago (1 children)

Also in this list: checking under stairs and behind waterfalls

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[–] [email protected] 12 points 3 days ago* (last edited 3 days ago) (4 children)

Sonic 1 for Master System...Bridge Zone, act 3...

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[–] [email protected] 32 points 4 days ago (1 children)

In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

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[–] [email protected] 38 points 4 days ago (1 children)
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[–] [email protected] 20 points 4 days ago

Kids these days didn't know how to video game.

[–] [email protected] 14 points 3 days ago (2 children)

Bum Tickley is still going after all this time?

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[–] [email protected] 12 points 3 days ago* (last edited 1 day ago) (1 children)

In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading. The hint was that you heard a "door closing" sound from behind.

[–] [email protected] 5 points 3 days ago (1 children)

There's also the one in the very first map, where you have to run for several minutes out into the desert behind you. You find a rocket launcher and a health powerup... which immediately spawns a whole bunch of monsters

Fun times!

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[–] [email protected] 30 points 4 days ago (2 children)

And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.

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[–] [email protected] 25 points 4 days ago (1 children)

As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

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[–] [email protected] 13 points 4 days ago

is this loss?

[–] [email protected] 16 points 4 days ago (1 children)
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