this post was submitted on 22 Mar 2025
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Gaming

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[–] [email protected] 29 points 2 days ago* (last edited 2 days ago)

A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.

[–] [email protected] 12 points 1 day ago (1 children)

Everybody talking about Scooty "beating" the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren't disappearing, the camera is scrolling up. It was the Cold War. It makes sense.

I have no official documentation of this.

[–] [email protected] 6 points 1 day ago

No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it's mainly geometric symbols and scribblings about higher dimensions. My mom says it's schizo, but she just doesn't see the patterns!

[–] [email protected] 29 points 2 days ago (1 children)

You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris...

[–] [email protected] 6 points 2 days ago (1 children)
[–] [email protected] 4 points 1 day ago

Yeah people act like the grand master edition doesn't have a following or a credits bonus level.

[–] [email protected] 14 points 2 days ago

A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn't even keep score originally.

[–] [email protected] 169 points 2 days ago (5 children)

Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.

[–] [email protected] 91 points 2 days ago (1 children)

When you quit the game, you lose. When the game quits instead, you win.

[–] [email protected] 44 points 2 days ago

In Russia the game quits you.

[–] [email protected] 43 points 2 days ago (1 children)

Summoning Salt has a great video about it, if you have 2 hours to kill.

[–] [email protected] 20 points 2 days ago* (last edited 2 days ago) (2 children)

I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can't even sleep without my gaming videos. I don't even play games and haven't in many years but I'm so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don't actually play.

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[–] [email protected] 24 points 2 days ago

More recently, by avoid the crash states, "rebirth" has been achieved, which is where the level overflows and wraps all the way back to level 0.

So, true. The game is infinite unless you screw up and die

eta: timestamped link

[–] [email protected] 22 points 2 days ago* (last edited 2 days ago)

No he glitched it on purpose. classic tetris game doesn't stop. it goes forever until you lose.

however after certain level there is specific glitch that stops the game and it's up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That's as close as you can get to "beating" the game

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[–] [email protected] 7 points 1 day ago (1 children)

False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)

[–] [email protected] 3 points 1 day ago

Grand Master even

[–] [email protected] 18 points 2 days ago* (last edited 2 days ago) (1 children)

I am the man that arranges the blocks

That decend upon me from up. Above.

They come down and I spin them around

Till they fit in the ground like hand. In. Glove.

[–] [email protected] 6 points 2 days ago (1 children)

I am the man that arranged the blocks

That are made by the men. in. Kazakhstan.

they come two weeks late.

and they dont tesselate.

so much for the leaders five. year. plan.

[–] [email protected] 4 points 1 day ago

My grandpa once told me a story

Of when he worked in the bycicle factory

And the delivery of bike chains didn't come in

So for producing. enough. bikes.

They took the chains from the finished products

And brought the dismembered and the new bicycle. into. storage.

Another one on the list for the five year plan.

[–] [email protected] 40 points 2 days ago* (last edited 2 days ago) (14 children)

It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.

[–] m0darn 19 points 2 days ago (1 children)

Isn't it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can't actually go up forever, eventually the system crashes.

[–] [email protected] 8 points 2 days ago

This description of capitalism perfectly reflects soviet communism as well, tho

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[–] [email protected] 20 points 2 days ago (2 children)

This is just inherent to the history of games stemming from arcades. If you "finished" the game you had to insert more coins again, basically every game was structured so that if you "won" you kept playing until you finally lost, setting a high score.

[–] [email protected] 18 points 2 days ago (3 children)

While that's true in general, tetris wasn't designed for arcades.

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[–] [email protected] 44 points 2 days ago (2 children)

Weren't high score games a staple of arcades long before tetris?

[–] orbitz 17 points 2 days ago (1 children)

The whole reason to put ASS in the scoreboard, so yes.

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[–] [email protected] 56 points 2 days ago (11 children)

Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.

[–] [email protected] 30 points 2 days ago* (last edited 2 days ago) (2 children)

Project Zomboid goes "THIS IS HOW YOU DIED" Everytime I start a new game and well, it hasn't been wrong yet.

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[–] [email protected] 15 points 2 days ago

Basically any rogue like game.

[–] [email protected] 7 points 2 days ago* (last edited 2 days ago) (2 children)
[–] [email protected] 7 points 2 days ago (1 children)
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[–] [email protected] 2 points 1 day ago

Unitonically, they actually use it to various degrees of success in a clinical setting.

[–] [email protected] 31 points 2 days ago (2 children)

I was with them until the last sentence, like what a weird takeaway.

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[–] [email protected] 20 points 2 days ago* (last edited 2 days ago) (7 children)

That's a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?

[–] [email protected] 1 points 16 hours ago (1 children)

Preparation for real life, I guess. There's no win condition that I know of :)

[–] [email protected] 1 points 14 hours ago* (last edited 14 hours ago)

I think you win if you have a satisfying life, career, kids or whatever you personally want to get out of it, and don't have to be poor when you're old. I'm not rich or famous but I feel like I won at life.

[–] [email protected] 26 points 2 days ago* (last edited 2 days ago) (1 children)

the reason they were like this is that arcade machines were the progenitors of video games and the point was to keep people pumping quarters into them.

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[–] [email protected] 2 points 1 day ago (1 children)

And if a game did have an ending, you'd often just get "well done but the fight against crime is never over" screen and be dumped right back at the start of the game anyway.

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[–] [email protected] 18 points 2 days ago* (last edited 2 days ago) (10 children)

TIL Tetris is from USSR. Aswell as that the pieces in it are called tetrominos.

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